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General Tabletop Discussion
Character Builds & Optimization
Dragon Magazine #365's Character Concepts: Masterful optimization advice by WotC
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<blockquote data-quote="RigaMortus2" data-source="post: 4397449" data-attributes="member: 11586"><p>So, remember how Dragon Magazine used to give us progressions for wonderful builds such as Ranger 10/Cleric 10 and Barbarian 10/Wizard 10 back in the era of 3.5? It seems like that tradition has continued for Dragon in the time of 4.0. WotC has once again set sail for fail and showed us that they themselves cannot make good builds to save their lives.</p><p></p><p><a href="http://forums.gleemax.com/showthread.php?p=16431259#post16431259" target="_blank">http://forums.gleemax.com/showthread.php?p=16431259#post16431259</a></p><p></p><p>The first build, the teleportation-based eladrin Fey Pact warlock/wizard/Feyborn/Archmage, is actually somewhat decent and accomplishes its job of being a mobile battlefield rearranger, though it illegally enters the Archmage epic destiny as a warlock through the Arcane Initiate feat. The second build, however, the eladrin fighter/wizard/Wizard of the Spiral Tower/Eternal Seeker... oh man, you are not ready for this. Here's a list of all the things that are either poor choices or illegal choices about that mockery of a gish build:</p><p></p><p>• Fighter/wizard. No, just no, you are shooting yourself in the foot here. You don't even get to use Corellon's Implement, and you're in a fiasco due to your lack of a shield. Even without the Intelligence-based swordmage released, there are better ways to be a warrior-mage: an Infernal Pact warlock/fighter/Iron Vanguard (Hexhammer), for example, or a Tactical Presence warlord/wizard/Battle Captain. Even an actual wizard benefits more from going Wizard of the Spiral Tower than a fighter/wizard.</p><p>• Point-buy array of 16 Strength, 10 Dexterity (12 for eladrin), 12 Constitution, 14 Intelligence (16 for eladrin), 13 Wisdom, 11 Charisma. This is a terribad array that doesn't even get you Heavy Blade Opportunity or Heavy Blade Mastery. An array of 16 Strength, 13 Dexterity (15 for eladrin), 11 Constitution, 16 Intelligence (18 for eladrin), 10 Wisdom, 8 Charisma would be better. Or if you want a little more Strength in exchange for no HBO or HBM, then go genasi with 16 Strength (18 for genasi), 10 Dexterity, 12 Constitution, 16 Intelligence (18 for genasi), 12 Wisdom, 8 Charisma.</p><p>• Magic Missile selected for the Arcane Initiate power. Come on, you're a friggin' fighter, you want Thunderwave because it lets you mark several enemies at once, and it's a blast so you don't provoke AoOs for using it in melee.</p><p>• How do you replace Cleave with Thunderwave at level 11 when you're going Wizard of the Spiral Tower? This is a glaring error. Oh wait, from the rest of the level 11-20 guide, it seems like he's actually going paragon multiclassing instead of Wizard of the Spiral Tower. Multiclass drifting, awesome!</p><p>• Taking Armor Specialization (Scale) at level 18 with only 13 Dexterity is illegal.</p><p>• Devastating Critical is a very poor feat to take at level 20.</p><p>• Oh good lord, don't tell me you're actually going Eternal Seeker for your epic destiny. You're already paragon multiclassing into wizard, and now this?</p><p>• Taking Heavy Blade Mastery at level 26 with only 14 Dexterity is likewise illegal.</p><p>• Brute Strike as the level 29 fighter daily. Force the Battle is now in a corner crying.</p><p>• You've got a longsword (later, a bastard sword) in one hand and... a large shield AND a wand in the other for both Tide of Iron and your implement. That's flagrantly illegal.</p><p>• Eladrin Soldier does not apply any more once you take Weapon Proficiency (bastard sword), and it should be retrained into Weapon Focus (Heavy Blades).</p><p>• The Eternal Seeker lets you gain only encounter/daily attack powers from other classes, not utilities, so selecting Own the Battlefield at level 22 is illegal.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 4397449, member: 11586"] So, remember how Dragon Magazine used to give us progressions for wonderful builds such as Ranger 10/Cleric 10 and Barbarian 10/Wizard 10 back in the era of 3.5? It seems like that tradition has continued for Dragon in the time of 4.0. WotC has once again set sail for fail and showed us that they themselves cannot make good builds to save their lives. [url]http://forums.gleemax.com/showthread.php?p=16431259#post16431259[/url] The first build, the teleportation-based eladrin Fey Pact warlock/wizard/Feyborn/Archmage, is actually somewhat decent and accomplishes its job of being a mobile battlefield rearranger, though it illegally enters the Archmage epic destiny as a warlock through the Arcane Initiate feat. The second build, however, the eladrin fighter/wizard/Wizard of the Spiral Tower/Eternal Seeker... oh man, you are not ready for this. Here's a list of all the things that are either poor choices or illegal choices about that mockery of a gish build: • Fighter/wizard. No, just no, you are shooting yourself in the foot here. You don't even get to use Corellon's Implement, and you're in a fiasco due to your lack of a shield. Even without the Intelligence-based swordmage released, there are better ways to be a warrior-mage: an Infernal Pact warlock/fighter/Iron Vanguard (Hexhammer), for example, or a Tactical Presence warlord/wizard/Battle Captain. Even an actual wizard benefits more from going Wizard of the Spiral Tower than a fighter/wizard. • Point-buy array of 16 Strength, 10 Dexterity (12 for eladrin), 12 Constitution, 14 Intelligence (16 for eladrin), 13 Wisdom, 11 Charisma. This is a terribad array that doesn't even get you Heavy Blade Opportunity or Heavy Blade Mastery. An array of 16 Strength, 13 Dexterity (15 for eladrin), 11 Constitution, 16 Intelligence (18 for eladrin), 10 Wisdom, 8 Charisma would be better. Or if you want a little more Strength in exchange for no HBO or HBM, then go genasi with 16 Strength (18 for genasi), 10 Dexterity, 12 Constitution, 16 Intelligence (18 for genasi), 12 Wisdom, 8 Charisma. • Magic Missile selected for the Arcane Initiate power. Come on, you're a friggin' fighter, you want Thunderwave because it lets you mark several enemies at once, and it's a blast so you don't provoke AoOs for using it in melee. • How do you replace Cleave with Thunderwave at level 11 when you're going Wizard of the Spiral Tower? This is a glaring error. Oh wait, from the rest of the level 11-20 guide, it seems like he's actually going paragon multiclassing instead of Wizard of the Spiral Tower. Multiclass drifting, awesome! • Taking Armor Specialization (Scale) at level 18 with only 13 Dexterity is illegal. • Devastating Critical is a very poor feat to take at level 20. • Oh good lord, don't tell me you're actually going Eternal Seeker for your epic destiny. You're already paragon multiclassing into wizard, and now this? • Taking Heavy Blade Mastery at level 26 with only 14 Dexterity is likewise illegal. • Brute Strike as the level 29 fighter daily. Force the Battle is now in a corner crying. • You've got a longsword (later, a bastard sword) in one hand and... a large shield AND a wand in the other for both Tide of Iron and your implement. That's flagrantly illegal. • Eladrin Soldier does not apply any more once you take Weapon Proficiency (bastard sword), and it should be retrained into Weapon Focus (Heavy Blades). • The Eternal Seeker lets you gain only encounter/daily attack powers from other classes, not utilities, so selecting Own the Battlefield at level 22 is illegal. [/QUOTE]
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