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Dragon Magazine articles worth re-reading

Burrahobbit

Explorer
If you're lucky, old, or diligent enough to have a big shelf of Dragon back issues (and/or the CD-ROM archive), what do you find yourself going back to? What's worth keeping open? Articles, art, stories, even ads that fire your imagination even if you're playing with a rules system several generations removed; bits of crunch or fluff that you've incorporated into your characters, games, or settings; or pieces you just like to read and think other people might enjoy too.

Probably there have been threads like this before, but I'm curious what people are thinking now.

To get things started:

#4: "Fantasy and Sword and Sorcery Reading List," by Gary Gygax. I take it these suggestions were also published in the 1E DMG, but cool to see what Mr. Gygax was reading lo those many years ago, with some obvious authors and works and some that seem more or less off the radar these days.

#25: "Varieties of Vampires," by R.P. Smith. Probably a hundred cool ideas on one page.

#257: "The Dark Ages," by Ian Malcolmson. I never got to run or play in this setting, but I've wanted to since I first picked up the issue. The follow-up on religion and mythology was also great.

#331: "The Point of Pole Arms," by Ari Marmell. In case you need proof that pole arms are cool.

The "Monster Hunters' Association" ecologies by Jonathan M. Richards. The actual ecologies were great, but even beyond that I can't shake the idea of running a campaign based on the running backstory of the Association.
 
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The "Monster Hunters' Association" ecologies by Sean K. Reynolds. The actual ecologies were great, but even beyond that I can't shake the idea of running a campaign based on the running backstory of the Association.

I'm pretty sure it was Jonathan M. Richards (who posts here on EN World as Richards) that wrote the Monster Hunters' Association ecology articles.

Olaf the Stout
 

Yeah, I can confirm that - I wrote the Monster Hunters articles, not Sean. And rather than getting upset about the mistake, I'll take it as a high compliment that you've mentally put me in the same caliber as Sean K. Reynolds. :)

In any case, I'm glad you liked them! And if you haven't read them already, there are some links to some unpublished Monster Hunters Association articles in my signature.

Johnathan
 
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My favorite issue (that I own) is the October 2005 issue, which contained 'Not for the Living (about different types of haunted houses), 'Origins of the Undead (about how various undead are created),' 'Ecology: The Spawn of Kyuss,' a Bazaar of the Bizarre called 'Curious of Corruption ' and the beginning of The Demonicon of Iggwilv. I always really enjoyed the October/Halloween issues and this one is my favorite.
 

Dragon #116 "High Seas" The stats for the ships are so well done, I use them all the time.

Otherwise it depends on what I'm doing. The most recent was when I wanted the Alternity, Star Frontiers, and Planescape articles (not for the same projects).
 

Dragon #116 "High Seas" The stats for the ships are so well done, I use them all the time.

Otherwise it depends on what I'm doing. The most recent was when I wanted the Alternity, Star Frontiers, and Planescape articles (not for the same projects).

But if those were all for the same project, that would be AWESOME! ;)
 



There's a random city building table in I think Dragon #136 I just photocopied for use in my current games. I based a lengthy military campaign on an article "A call to Arms... And a new sort of campaign" ca Dragon # 152, then dominion rule "Holding down the Fort" in I think Dragon # 156 - sorry if I got the numbers wrong.

What these three have in common is that they are all very good random tables - random buildings, random military events, and random fortress/dominion events - for use in an open/sandbox campaign.
 


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