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<blockquote data-quote="Burrahobbit" data-source="post: 5744881" data-attributes="member: 38471"><p>If you're lucky, old, or diligent enough to have a big shelf of Dragon back issues (and/or the CD-ROM archive), what do you find yourself going back to? What's worth keeping open? Articles, art, stories, even ads that fire your imagination even if you're playing with a rules system several generations removed; bits of crunch or fluff that you've incorporated into your characters, games, or settings; or pieces you just like to read and think other people might enjoy too.</p><p></p><p>Probably there have been threads like this before, but I'm curious what people are thinking now. </p><p></p><p>To get things started:</p><p></p><p>#4: "Fantasy and Sword and Sorcery Reading List," by Gary Gygax. I take it these suggestions were also published in the 1E DMG, but cool to see what Mr. Gygax was reading lo those many years ago, with some obvious authors and works and some that seem more or less off the radar these days.</p><p></p><p>#25: "Varieties of Vampires," by R.P. Smith. Probably a hundred cool ideas on one page.</p><p></p><p>#257: "The Dark Ages," by Ian Malcolmson. I never got to run or play in this setting, but I've wanted to since I first picked up the issue. The follow-up on religion and mythology was also great.</p><p></p><p>#331: "The Point of Pole Arms," by Ari Marmell. In case you need proof that pole arms are cool. </p><p></p><p>The "Monster Hunters' Association" ecologies by Jonathan M. Richards. The actual ecologies were great, but even beyond that I can't shake the idea of running a campaign based on the running backstory of the Association.</p></blockquote><p></p>
[QUOTE="Burrahobbit, post: 5744881, member: 38471"] If you're lucky, old, or diligent enough to have a big shelf of Dragon back issues (and/or the CD-ROM archive), what do you find yourself going back to? What's worth keeping open? Articles, art, stories, even ads that fire your imagination even if you're playing with a rules system several generations removed; bits of crunch or fluff that you've incorporated into your characters, games, or settings; or pieces you just like to read and think other people might enjoy too. Probably there have been threads like this before, but I'm curious what people are thinking now. To get things started: #4: "Fantasy and Sword and Sorcery Reading List," by Gary Gygax. I take it these suggestions were also published in the 1E DMG, but cool to see what Mr. Gygax was reading lo those many years ago, with some obvious authors and works and some that seem more or less off the radar these days. #25: "Varieties of Vampires," by R.P. Smith. Probably a hundred cool ideas on one page. #257: "The Dark Ages," by Ian Malcolmson. I never got to run or play in this setting, but I've wanted to since I first picked up the issue. The follow-up on religion and mythology was also great. #331: "The Point of Pole Arms," by Ari Marmell. In case you need proof that pole arms are cool. The "Monster Hunters' Association" ecologies by Jonathan M. Richards. The actual ecologies were great, but even beyond that I can't shake the idea of running a campaign based on the running backstory of the Association. [/QUOTE]
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