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Dragon magazine help. Old article info - underdark environs?
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<blockquote data-quote="Dirigible" data-source="post: 2693963" data-attributes="member: 12631"><p>I was reading it just yesterday. It's a good piece.</p><p></p><p>#303 (the gladiators issue).</p><p></p><p><strong>The Undergroves</strong> by Tim Hitchcock.</p><p></p><p><em>* Barnacle Fields:</em> Caverns infested by giant 'living pit trap' critters.</p><p><em>* Blackwater Grove:</em> Wet, mineral-rich caverns, made dangerous by the silty floors, sinkholes and leeches.</p><p><em>* Bone Gardens:</em> Caverns under graveyards, infested by a necrobiotic slime and various unique fungi, some beneficial, some dangerous.</p><p><em>* Flashfire Groves:</em> These are the ones you recalled.</p><p><em>* Lichen Gardens:</em> A sort of blob of fungi that hangs in the midle of a cave, supporting itself on creepers. Can provide nutritious goo sacs.</p><p><em>* Salt Hives:</em> Natural mazes of salt walls, again with the weird fungi and vermin.</p><p><em>* Screaming Caves:</em> Geothermal air is forced through cracks, creating hot, noisy, humid caves. Dangers include geysers and cracks that have been 'tuned' ith dwarven stonecraft to create sonic traps.</p></blockquote><p></p>
[QUOTE="Dirigible, post: 2693963, member: 12631"] I was reading it just yesterday. It's a good piece. #303 (the gladiators issue). [b]The Undergroves[/b] by Tim Hitchcock. [i]* Barnacle Fields:[/i] Caverns infested by giant 'living pit trap' critters. [i]* Blackwater Grove:[/i] Wet, mineral-rich caverns, made dangerous by the silty floors, sinkholes and leeches. [i]* Bone Gardens:[/i] Caverns under graveyards, infested by a necrobiotic slime and various unique fungi, some beneficial, some dangerous. [i]* Flashfire Groves:[/i] These are the ones you recalled. [i]* Lichen Gardens:[/i] A sort of blob of fungi that hangs in the midle of a cave, supporting itself on creepers. Can provide nutritious goo sacs. [i]* Salt Hives:[/i] Natural mazes of salt walls, again with the weird fungi and vermin. [i]* Screaming Caves:[/i] Geothermal air is forced through cracks, creating hot, noisy, humid caves. Dangers include geysers and cracks that have been 'tuned' ith dwarven stonecraft to create sonic traps. [/QUOTE]
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