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<blockquote data-quote="ryard" data-source="post: 1140061" data-attributes="member: 14450"><p>OK. If that's the assumption, let me try to address that.</p><p></p><p>No, "basically" it's a matter of free access and preparation for all. It's also an opportunity to make sure nobody makes mistakes. I can't tell you how many times we have had to stop the game to make sure everyone is using Time Stop right. When you're playing Epic games, and three or four of the creatures you're fighting all have Time Stop, Quicken Rods and spells, Multispell, Delay Spell, and free actions, and essentially the DM has to figure out fifteen or so spells and actions and timing, it's very, very easy to make a mistake. Does the item the DM using from a different source have a round limit? In an large-scale Epic battle, which can easily last an hour of real time, it's entirely possible to lose a round. And no matter HOW prepared the DM, or how diligently he is keeping track of the events, the players need to be able to double check his work, just as it should be the other way around. </p><p></p><p>Now, what's more painful? Full disclosure and understanding, or losing a character and sitting there for an hour before someone realizes the DM made a mistake? Do you go back and replay the last hour? Sucks to be you? Or, do you know that since the Displacement Cloak needs a standard action to activate, the NPC can't get his full five attacks on you?</p><p></p><p>Of course, maybe I'm making a huge assumption here that DMs make a mistake...I am starting to understand the Manson-like hold some DMS have over their group.</p></blockquote><p></p>
[QUOTE="ryard, post: 1140061, member: 14450"] OK. If that's the assumption, let me try to address that. No, "basically" it's a matter of free access and preparation for all. It's also an opportunity to make sure nobody makes mistakes. I can't tell you how many times we have had to stop the game to make sure everyone is using Time Stop right. When you're playing Epic games, and three or four of the creatures you're fighting all have Time Stop, Quicken Rods and spells, Multispell, Delay Spell, and free actions, and essentially the DM has to figure out fifteen or so spells and actions and timing, it's very, very easy to make a mistake. Does the item the DM using from a different source have a round limit? In an large-scale Epic battle, which can easily last an hour of real time, it's entirely possible to lose a round. And no matter HOW prepared the DM, or how diligently he is keeping track of the events, the players need to be able to double check his work, just as it should be the other way around. Now, what's more painful? Full disclosure and understanding, or losing a character and sitting there for an hour before someone realizes the DM made a mistake? Do you go back and replay the last hour? Sucks to be you? Or, do you know that since the Displacement Cloak needs a standard action to activate, the NPC can't get his full five attacks on you? Of course, maybe I'm making a huge assumption here that DMs make a mistake...I am starting to understand the Manson-like hold some DMS have over their group. [/QUOTE]
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