Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dragon magazine is considered official!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maddman75" data-source="post: 1140271" data-attributes="member: 2673"><p>I'm with you as far as *character* abilities go. If you want to house-rule a spell, hey that's cool. Just let me know ahead of time. Players should know what their characters can do. </p><p></p><p>But that does not apply to the DM. I can't imagine tying his hands so that any new rules have to be approved by the players given the modular nature of 3e. What if my new villians are a group from a foriegn land with exotic fighting techniques (expressed as a feat chain or PrC)? Is that fair game? What if instead of making it up I snag it from a Mongoose book or something?</p><p></p><p></p><p></p><p>Yeah, I'm human. And if I make mistakes I'll make it up to you somehow. These references to the ELH are irrelevent. I don't play that crazy verison, just regular D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />. </p><p></p><p></p><p></p><p>I can't believe this is a true statement. How many hours a week to you work on things for your game as a player? I might spend an hour recopying my sheet, or fleshing out some background, or looking up some abilities. Maybe. Most times, the player just shows up with his dice and games. The DM on the other hand spends hours of his free time constructing an adventure, working on NPCs, planning out his plot arc, contemplating rules issues, and more often than not works on player/player conflicts.</p><p></p><p>I believe the average for a DM is one hour of prep for every hour of play. Even if you run modules, you need to read through them, make notes, and tweak it to your preferences. I even find modules more time consuming than doing it from scratch. Are you honestly claiming that you spend this much time getting ready for a game?</p><p></p><p>And I'm not trying to say that my way is the right one, and others are wrong. I'm just having a discussion, trying to figure out where graymarch and ryard are coming from.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1140271, member: 2673"] I'm with you as far as *character* abilities go. If you want to house-rule a spell, hey that's cool. Just let me know ahead of time. Players should know what their characters can do. But that does not apply to the DM. I can't imagine tying his hands so that any new rules have to be approved by the players given the modular nature of 3e. What if my new villians are a group from a foriegn land with exotic fighting techniques (expressed as a feat chain or PrC)? Is that fair game? What if instead of making it up I snag it from a Mongoose book or something? Yeah, I'm human. And if I make mistakes I'll make it up to you somehow. These references to the ELH are irrelevent. I don't play that crazy verison, just regular D&D :P. I can't believe this is a true statement. How many hours a week to you work on things for your game as a player? I might spend an hour recopying my sheet, or fleshing out some background, or looking up some abilities. Maybe. Most times, the player just shows up with his dice and games. The DM on the other hand spends hours of his free time constructing an adventure, working on NPCs, planning out his plot arc, contemplating rules issues, and more often than not works on player/player conflicts. I believe the average for a DM is one hour of prep for every hour of play. Even if you run modules, you need to read through them, make notes, and tweak it to your preferences. I even find modules more time consuming than doing it from scratch. Are you honestly claiming that you spend this much time getting ready for a game? And I'm not trying to say that my way is the right one, and others are wrong. I'm just having a discussion, trying to figure out where graymarch and ryard are coming from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon magazine is considered official!
Top