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<blockquote data-quote="Winternight" data-source="post: 1142217" data-attributes="member: 11173"><p>Sorry 8if my English is bad. Maybe you misunderstood my posting. </p><p>I tried to say that official was something in the early 90. It defined rules there. It has set a standart. (also in AD&D). </p><p>But now every book has more powerful stuff in:</p><p>Compare several fighter builds:</p><p>one: core (3.0)</p><p>second: core and S&F</p><p>third: core(3.5) and everything else published before 3.5 with the official stamp on it (w/o dragon) </p><p></p><p>who will dish out most damage? </p><p>who will win? </p><p>I´d say the third. and that`s not because he has </p><p><strong>more</strong> options but he has <strong> more powerful</strong> options. </p><p>Just compare one and two : mercurial great sword</p><p>yeah right </p><p>The gaming companies want to earn money, I do understand that, I even can apriciate that. </p><p>What I do not understand is, that they think their stuff just sells if it has bigger better more stuf in. </p><p>I have never run an original adventure, but I have bought many. Because</p><p>a) they set the mood of the game In SR different than in D&D, than in Star wars (from West end) </p><p>b) they give me ideas I change them for a (more or less) cool adventure. If you know the adventure you recognize it, but it doesn’t help ya. (not that I accuse my players of sneaking!) </p><p></p><p>In our gaming groups no one cares for what is official or not. If we like it we take it if we don`t like it we dump it. If it`s to powerfull/weak we tweak it. No matter if it has a WotC on it or is from a web side. After what I have seen for crap Wizard made after 3.0 we even prefer outside stuff. </p><p>Heck T$R was bad, but wizard? They made MtG, cool game but they also could print dollar bills instead. “no if you want to participate on our tournaments the cards your bought last year are illegal we are playing now <em>3.5 edition</em> you have to buy nu stuff”</p><p></p><p>I sometimes think the doing those typos for purpose in. </p><p>*T&B Arcane trickser +3d6 and then after an half year of complains: “oh sorry dis was a typo it has to be +1d6” </p><p>*S&F PowerLunge :”add double the strength bonus to you damage” </p><p>“oh not the double …. “ I am not shure what the official policy is towards PowerLunge. I can read what is written and say: no not in mine campaign. </p><p></p><p>Official has become meaning less. </p><p></p><p>just to quote: </p><p>Rule 0:The Dm is the final arbiter, we can agree but on disagreement he says what goes in, after all he took the job this time, want to make it different? Nice, so DM for sometime and let me see if it fits your approach.</p><p></p><p>without any coments (that`s a lie by it self <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Winternight, post: 1142217, member: 11173"] Sorry 8if my English is bad. Maybe you misunderstood my posting. I tried to say that official was something in the early 90. It defined rules there. It has set a standart. (also in AD&D). But now every book has more powerful stuff in: Compare several fighter builds: one: core (3.0) second: core and S&F third: core(3.5) and everything else published before 3.5 with the official stamp on it (w/o dragon) who will dish out most damage? who will win? I´d say the third. and that`s not because he has [B]more[/B] options but he has [B] more powerful[/B] options. Just compare one and two : mercurial great sword yeah right The gaming companies want to earn money, I do understand that, I even can apriciate that. What I do not understand is, that they think their stuff just sells if it has bigger better more stuf in. I have never run an original adventure, but I have bought many. Because a) they set the mood of the game In SR different than in D&D, than in Star wars (from West end) b) they give me ideas I change them for a (more or less) cool adventure. If you know the adventure you recognize it, but it doesn’t help ya. (not that I accuse my players of sneaking!) In our gaming groups no one cares for what is official or not. If we like it we take it if we don`t like it we dump it. If it`s to powerfull/weak we tweak it. No matter if it has a WotC on it or is from a web side. After what I have seen for crap Wizard made after 3.0 we even prefer outside stuff. Heck T$R was bad, but wizard? They made MtG, cool game but they also could print dollar bills instead. “no if you want to participate on our tournaments the cards your bought last year are illegal we are playing now [I]3.5 edition[/I] you have to buy nu stuff” I sometimes think the doing those typos for purpose in. *T&B Arcane trickser +3d6 and then after an half year of complains: “oh sorry dis was a typo it has to be +1d6” *S&F PowerLunge :”add double the strength bonus to you damage” “oh not the double …. “ I am not shure what the official policy is towards PowerLunge. I can read what is written and say: no not in mine campaign. Official has become meaning less. just to quote: Rule 0:The Dm is the final arbiter, we can agree but on disagreement he says what goes in, after all he took the job this time, want to make it different? Nice, so DM for sometime and let me see if it fits your approach. without any coments (that`s a lie by it self :) ) [/QUOTE]
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