Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Mountain 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gilthan3" data-source="post: 5200767" data-attributes="member: 90648"><p>The mountain itself wasn't anywhere near as deadly as it was in 2nd edition. Saving throws are just soo much easier in 3.x then before, that even using the most powerful poison in the dmg, the characters didn't give a hoot about Clan black death's arrows.</p><p> </p><p>The main way the kobolds gained the "edge" on the pcs, was I had them learn. They learned the pc's tactics, and strategies. They learned what NOT to do. </p><p>The first few clans got wiped out fast and gorey, but the farther they went into the mnt. , the harder it got, as the kobolds were ready for them. </p><p> </p><p>My guys min/max a ton, so I had to use alot of magic to counter them as well. But the book says that the dragon provides items of magic to help the kobolds, so i used this to their advantage. </p><p> </p><p>The farther in they went, the less and less they were getting sleep. The kobolds would harrass them constantly. This kept their spells depleted and their fighters fatigued(minuses to hit and such).</p><p> </p><p>Something my kobolds learned fast though, DONT go toe to toe with the pcs... its a slaughterhouse , no matter how many there are. </p><p> </p><p>So, strongest parts, is the sheer number of kobolds lets you make them more and more difficult as they learn the players strats. It kept getting harder and harder and harder until finally the dragon at the end. </p><p> </p><p>Weakest parts, repetition. kobolds.. millions of little buggers.. I rememdied this by adding hit dice to the pets of the kobolds and always made sure to set loose them on the pcs. Bulettes, rust monsters, otylughs, etc.. </p><p>Had a bitch of a time converting over the Giant Slug too. </p><p>Also, the final battle is almost unwinable. You have to tone down the dragon, else its a TPK. Great Wyrm Red > PCs.</p><p> </p><p>The pacing is good, just keep making it harder as they go, like i said.</p></blockquote><p></p>
[QUOTE="gilthan3, post: 5200767, member: 90648"] The mountain itself wasn't anywhere near as deadly as it was in 2nd edition. Saving throws are just soo much easier in 3.x then before, that even using the most powerful poison in the dmg, the characters didn't give a hoot about Clan black death's arrows. The main way the kobolds gained the "edge" on the pcs, was I had them learn. They learned the pc's tactics, and strategies. They learned what NOT to do. The first few clans got wiped out fast and gorey, but the farther they went into the mnt. , the harder it got, as the kobolds were ready for them. My guys min/max a ton, so I had to use alot of magic to counter them as well. But the book says that the dragon provides items of magic to help the kobolds, so i used this to their advantage. The farther in they went, the less and less they were getting sleep. The kobolds would harrass them constantly. This kept their spells depleted and their fighters fatigued(minuses to hit and such). Something my kobolds learned fast though, DONT go toe to toe with the pcs... its a slaughterhouse , no matter how many there are. So, strongest parts, is the sheer number of kobolds lets you make them more and more difficult as they learn the players strats. It kept getting harder and harder and harder until finally the dragon at the end. Weakest parts, repetition. kobolds.. millions of little buggers.. I rememdied this by adding hit dice to the pets of the kobolds and always made sure to set loose them on the pcs. Bulettes, rust monsters, otylughs, etc.. Had a bitch of a time converting over the Giant Slug too. Also, the final battle is almost unwinable. You have to tone down the dragon, else its a TPK. Great Wyrm Red > PCs. The pacing is good, just keep making it harder as they go, like i said. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Mountain 3.5?
Top