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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Manbearcat" data-source="post: 6057869" data-attributes="member: 6696971"><p>I think you can pull it off Quickleaf and I think pemerton's advice is spot on. I don't know your table dynamics and your player's malleability at the meta-game level so I can't say for sure it would work but I don't think it would hurt to give it a try. </p><p></p><p>At my table, I run all manner of Exploration Skill Challenges and I've run something very similar to what you're attempting to pull off. This is the pathway I did to mechanical resolution:</p><p></p><p>- Skill Challenge to get somewhere (in your case it could be getting from one micro-locale to the next...Kobold lair or ruin, etc).</p><p>- Failure meant that one of the PCs got separated due to some narrative conflict/adversity. I only have 3 PCs so if you have 4-5, you could do 2 if you'd like. I just rolled 1d3 to determine which PC was separated. Have you ever seen the movie The Descent? It was modeling that. It was spelunking in a pitch black, cramped cave complex. The PC that got separated was the victim of a cave-in (that shut him off from the other 2) coupled with the floor giving way on his side into a natural underground river (and he lost 2 surges). The current brought him to rest in the den/ossuary of creatures (modified Chokers). These guys weren't into taking prisoners. They were into eating you alive. There was no light source so he couldn't see but he could hear them. And he knew that they could likely see in the dark or had blindsense, etc. He stayed put for a long time until he didn't hear anymore. </p><p></p><p>I won't bore you with all the details but to make a long story short, the other PCs engaged in a Skill Challenge to find him. When they were two successes from locating the den/ossuary (and the separated PC), I narrated it as him hearing them from a level above him. He took the opportunity to use a tendertwig and throw it across the way, revealing the macabre lair...and the 3 modified Chokers guarding the young (only one of which he saw). Life or death battle commenced and the sound provided the PCs a + 2 in their efforts to locate him. 3 rounds latter, the other 2 PCs had succeeded and they won the day.</p><p></p><p>You could use that same formula but just narrate the separation as falling down a natural chimney, a kobold pit trap that immediately closes itself off, or any other number of options.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6057869, member: 6696971"] I think you can pull it off Quickleaf and I think pemerton's advice is spot on. I don't know your table dynamics and your player's malleability at the meta-game level so I can't say for sure it would work but I don't think it would hurt to give it a try. At my table, I run all manner of Exploration Skill Challenges and I've run something very similar to what you're attempting to pull off. This is the pathway I did to mechanical resolution: - Skill Challenge to get somewhere (in your case it could be getting from one micro-locale to the next...Kobold lair or ruin, etc). - Failure meant that one of the PCs got separated due to some narrative conflict/adversity. I only have 3 PCs so if you have 4-5, you could do 2 if you'd like. I just rolled 1d3 to determine which PC was separated. Have you ever seen the movie The Descent? It was modeling that. It was spelunking in a pitch black, cramped cave complex. The PC that got separated was the victim of a cave-in (that shut him off from the other 2) coupled with the floor giving way on his side into a natural underground river (and he lost 2 surges). The current brought him to rest in the den/ossuary of creatures (modified Chokers). These guys weren't into taking prisoners. They were into eating you alive. There was no light source so he couldn't see but he could hear them. And he knew that they could likely see in the dark or had blindsense, etc. He stayed put for a long time until he didn't hear anymore. I won't bore you with all the details but to make a long story short, the other PCs engaged in a Skill Challenge to find him. When they were two successes from locating the den/ossuary (and the separated PC), I narrated it as him hearing them from a level above him. He took the opportunity to use a tendertwig and throw it across the way, revealing the macabre lair...and the 3 modified Chokers guarding the young (only one of which he saw). Life or death battle commenced and the sound provided the PCs a + 2 in their efforts to locate him. 3 rounds latter, the other 2 PCs had succeeded and they won the day. You could use that same formula but just narrate the separation as falling down a natural chimney, a kobold pit trap that immediately closes itself off, or any other number of options. [/QUOTE]
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