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D&D Older Editions, OSR, & D&D Variants
Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6058139" data-attributes="member: 20323"><p>I've made significant progress on the conversion since ENWorld was down...</p><p></p><p>With the whole "abducted by kobolds" thing, I'm leaning toward running it as a fight with kobolds using subdual tactics and KO poison.</p><p></p><p>With the "separated from party" issue, I agree that it can be done. It's seems like [MENTION=42582]pemerton[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] , you guys were saying the DM needs to telegraph his punches a bit when it comes to separating the party? So it's not "save or separate", but "save...and then separate".</p><p></p><p>I've also worked up an elevation-view map in old school style to organize the various levels and areas ...</p><p></p><p><img src="http://i4.photobucket.com/albums/y141/quickleaf/DragonMountain_color.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Compare this to the plan-view maps from the original module...</p><p></p><p><img src="http://i4.photobucket.com/albums/y141/quickleaf/dragonmtn_alllevels.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>It's already a fairly non-linear dungeon. The only major changes I made are extending the chasm upward into another possible entrance (500-ft of spelunking madness!), and giving the dragon a secret route out. Thinking on it again, the dragon has an underwater escape route in the original module so perhaps this "flight path" is unnecessary.</p><p></p><p></p><p><em>EDIT: Tried uploading PDF attachment, but that doesn't seem to be working.</em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6058139, member: 20323"] I've made significant progress on the conversion since ENWorld was down... With the whole "abducted by kobolds" thing, I'm leaning toward running it as a fight with kobolds using subdual tactics and KO poison. With the "separated from party" issue, I agree that it can be done. It's seems like [MENTION=42582]pemerton[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] , you guys were saying the DM needs to telegraph his punches a bit when it comes to separating the party? So it's not "save or separate", but "save...and then separate". I've also worked up an elevation-view map in old school style to organize the various levels and areas ... [IMG]http://i4.photobucket.com/albums/y141/quickleaf/DragonMountain_color.jpg[/IMG] Compare this to the plan-view maps from the original module... [IMG]http://i4.photobucket.com/albums/y141/quickleaf/dragonmtn_alllevels.png[/IMG] It's already a fairly non-linear dungeon. The only major changes I made are extending the chasm upward into another possible entrance (500-ft of spelunking madness!), and giving the dragon a secret route out. Thinking on it again, the dragon has an underwater escape route in the original module so perhaps this "flight path" is unnecessary. [i]EDIT: Tried uploading PDF attachment, but that doesn't seem to be working.[/i] [/QUOTE]
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