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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="pemerton" data-source="post: 6058146" data-attributes="member: 42582"><p>[MENTION=20323]Quickleaf[/MENTION], I'm not sure about your "save or" and "save then" distintion - I don't think I quite get it - but I would say "yes" to telegraphing.</p><p></p><p>It depends a lot on group dynamics, I guess, but I have found that increasing my meta-talk as GM - commentating on what's going on, what I'm hoping to achieve, why the PCs (and players) should be trembling in the boots! - increases rather than decreases the intensity of play, because the players have a clearer sense of what is at stake and realise that I'm doing it <em>on purpose</em> rather than just stumbling along in some shambolic fashion. But at the same time it also helps reduce resentment/upset because the players know I'm on top of things, rather than just faffing around and not caring about their experience in the game.</p><p></p><p>Does that make sense?</p><p></p><p></p><p>EDIT: cool map!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6058146, member: 42582"] [MENTION=20323]Quickleaf[/MENTION], I'm not sure about your "save or" and "save then" distintion - I don't think I quite get it - but I would say "yes" to telegraphing. It depends a lot on group dynamics, I guess, but I have found that increasing my meta-talk as GM - commentating on what's going on, what I'm hoping to achieve, why the PCs (and players) should be trembling in the boots! - increases rather than decreases the intensity of play, because the players have a clearer sense of what is at stake and realise that I'm doing it [I]on purpose[/I] rather than just stumbling along in some shambolic fashion. But at the same time it also helps reduce resentment/upset because the players know I'm on top of things, rather than just faffing around and not caring about their experience in the game. Does that make sense? EDIT: cool map! [/QUOTE]
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