Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Mountain (4e conversion - complete!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6058172" data-attributes="member: 20323"><p>[MENTION=42582]pemerton[/MENTION] Yes, totally, communication is key. Especially in a complex mega-dungeon where the "player vs. DM" style tends to come out.</p><p></p><p>On a different note, I've been looking at some of the kobold chiefs as unconventional boss monsters (there are 12 kobold tribes in Dragon Mountain, each quite distinct). Since they're just minions it presents a fun challenge for a DM/designer, and really gets you thinking in a kobold's shoes (heh, not sure if that's a good thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>One example is Clan Gnarled Fang - they're whiny, pudgy, lazy, vicious but low morale kobolds who play skull-skull, making their home in the old Merchant's Quarter where they charge other kobolds for trading. As I thought of ways to use these guys it dawned on me: they are the perfect gelatinous cube trainers! I don't know why, it just clicked. So I decided their chief Harlichak would throw the ultimate gelatinous cube encounter at the PCs...thus I present Harlichak's Gelatinous Doom:</p><p></p><p><strong>Harlichak's Gelatinous Doom (level 14, XP 4800)</strong></p><p>24 kobolds (level 9 minion Skirmisher) Valued at 1/2 XP</p><p>Kobold chief (level 13 minion soldier, leader)</p><p>3+ gelatinous cubes (modified to be level 9 standard brutes' auto-engulf immobilized, restrained ,or stunned PCs, or PCs with nowhere to retreat to)</p><p>False-floor pit trap (level 13 lurker trap)</p><p>2 suspended alchemist's sparks (homebrew, level 13 lurker trap)</p><p></p><p>Taunting kobolds appear on either side of a passage the PCs explore, yelling and beating drums. Floating in front of both groups are bits metal - knives, belt buckles, flasks, helmets. These are the gelatinous cubes. All the yelling and drumming is how the kobolds have trained the cubes to do as they want.</p><p></p><p> If the PCs try to escape through a door out of the passage, they find it barred (opening outward) or stumble upon a gelatinous cube (open inward).</p><p></p><p> Somewhere along the passage, or perhaps along an escape route the PCs devise is a pit-trap with a gelatinous cube on the bottom.</p><p></p><p>Harlichak has "fed" the cubes alchemist's spark traps, which hang suspended as two separate spheres of volatile gas. When a cube dies, the spheres fall to the floor releasing their gases which react as an alchemist's spark (lightning damage and stunned until start of their next turn).</p><p></p><p>As a final trick, Harlichak has a potion of growth which he "feeds" to the cube nearest to him, causing it to double in size (elongate in the passage), be able to engulf 4 PCs at a time, and gain some temporary HP.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6058172, member: 20323"] [MENTION=42582]pemerton[/MENTION] Yes, totally, communication is key. Especially in a complex mega-dungeon where the "player vs. DM" style tends to come out. On a different note, I've been looking at some of the kobold chiefs as unconventional boss monsters (there are 12 kobold tribes in Dragon Mountain, each quite distinct). Since they're just minions it presents a fun challenge for a DM/designer, and really gets you thinking in a kobold's shoes (heh, not sure if that's a good thing ;) ). One example is Clan Gnarled Fang - they're whiny, pudgy, lazy, vicious but low morale kobolds who play skull-skull, making their home in the old Merchant's Quarter where they charge other kobolds for trading. As I thought of ways to use these guys it dawned on me: they are the perfect gelatinous cube trainers! I don't know why, it just clicked. So I decided their chief Harlichak would throw the ultimate gelatinous cube encounter at the PCs...thus I present Harlichak's Gelatinous Doom: [b]Harlichak's Gelatinous Doom (level 14, XP 4800)[/b] 24 kobolds (level 9 minion Skirmisher) Valued at 1/2 XP Kobold chief (level 13 minion soldier, leader) 3+ gelatinous cubes (modified to be level 9 standard brutes' auto-engulf immobilized, restrained ,or stunned PCs, or PCs with nowhere to retreat to) False-floor pit trap (level 13 lurker trap) 2 suspended alchemist's sparks (homebrew, level 13 lurker trap) Taunting kobolds appear on either side of a passage the PCs explore, yelling and beating drums. Floating in front of both groups are bits metal - knives, belt buckles, flasks, helmets. These are the gelatinous cubes. All the yelling and drumming is how the kobolds have trained the cubes to do as they want. If the PCs try to escape through a door out of the passage, they find it barred (opening outward) or stumble upon a gelatinous cube (open inward). Somewhere along the passage, or perhaps along an escape route the PCs devise is a pit-trap with a gelatinous cube on the bottom. Harlichak has "fed" the cubes alchemist's spark traps, which hang suspended as two separate spheres of volatile gas. When a cube dies, the spheres fall to the floor releasing their gases which react as an alchemist's spark (lightning damage and stunned until start of their next turn). As a final trick, Harlichak has a potion of growth which he "feeds" to the cube nearest to him, causing it to double in size (elongate in the passage), be able to engulf 4 PCs at a time, and gain some temporary HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Mountain (4e conversion - complete!)
Top