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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6058265" data-attributes="member: 20323"><p>I'm not familiar with all the terms, but yeah that basically sounds like my current group.</p><p></p><p></p><p>Actually, I've got 2 new players at the table: one is a WotC rep and the other is brand new to tabletop RPGs. Then a couple will be joining in who I've only gamed with a handful of times before, we met on ENWorld / Google+ actually! So only 3 players I'm very familiar with.</p><p></p><p>My read on each player using the 4e DMG "player types" is something like:</p><p></p><p>Paladin: Actor, identifies with the LG archetype, uses his own name for his PC, the new guy</p><p>Bard/Warlord: Instigator mixed with a bit of Actor, the WotC rep</p><p>Hybrid Cavalier: Actor/Thinker, well-rounded player</p><p>?: Watcher/Storyteller/Explorer, took very thorough notes in the past</p><p>Wizard: Actor/Thinker, well-rounded player, good friend, into old school gaming</p><p>Barbarian: Hardcore Slayer, good friend, the more damage dice the better</p><p>Fighter: Thinker/Power Gamer/Slayer, friend whose play style seems to be maturing</p><p></p><p></p><p>Yeah. Well, actually the getting separated and the kidnap encounter are two separate things. A roll of 11 on the Calamity Table indicates the party has become separated somehow. A roll of 12 indicates a combat encounter with kobolds who get a "kobold kidnapper" template giving them a K.O. poison and drag away trait which basically says "if they drag you out of your party's light source they've been abducted"...and wyrmpriests instead get the sleep spell. It just so happens that the kidnapping can lead to a split party.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6058265, member: 20323"] I'm not familiar with all the terms, but yeah that basically sounds like my current group. Actually, I've got 2 new players at the table: one is a WotC rep and the other is brand new to tabletop RPGs. Then a couple will be joining in who I've only gamed with a handful of times before, we met on ENWorld / Google+ actually! So only 3 players I'm very familiar with. My read on each player using the 4e DMG "player types" is something like: Paladin: Actor, identifies with the LG archetype, uses his own name for his PC, the new guy Bard/Warlord: Instigator mixed with a bit of Actor, the WotC rep Hybrid Cavalier: Actor/Thinker, well-rounded player ?: Watcher/Storyteller/Explorer, took very thorough notes in the past Wizard: Actor/Thinker, well-rounded player, good friend, into old school gaming Barbarian: Hardcore Slayer, good friend, the more damage dice the better Fighter: Thinker/Power Gamer/Slayer, friend whose play style seems to be maturing Yeah. Well, actually the getting separated and the kidnap encounter are two separate things. A roll of 11 on the Calamity Table indicates the party has become separated somehow. A roll of 12 indicates a combat encounter with kobolds who get a "kobold kidnapper" template giving them a K.O. poison and drag away trait which basically says "if they drag you out of your party's light source they've been abducted"...and wyrmpriests instead get the sleep spell. It just so happens that the kidnapping can lead to a split party. [/QUOTE]
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