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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Manbearcat" data-source="post: 6058717" data-attributes="member: 6696971"><p>A selection of Encounter Powers for various Kobold-themed utility:</p><p></p><p></p><p><em><strong>Kobold Leader Protection</strong></em></p><p></p><p>Living Shield</p><p>You dive behind a companion to avoid an attack.</p><p>Encounter Martial</p><p>Immediate Interrupt Personal</p><p>Trigger: An enemy hits you with a melee or ranged attack while you are adjacent to your ally.</p><p>Effect: You shift 1 square, and the attack hits the ally instead of you.</p><p></p><p>Timely Dodge</p><p>Something out of the corner of your eye causes you to step out of the way of danger.</p><p>Encounter Martial</p><p>Immediate Interrupt Personal</p><p>Trigger: An enemy targets you with an attack.</p><p>Effect: You shift up to half your speed. The triggering enemy can choose a new target for the attack if you are now out of range.</p><p></p><p>Unabashed Treachery</p><p>A quick step and a slight push places an ally in the path of harm intended for you.</p><p>Encounter Martial</p><p>Immediate Interrupt Melee 1</p><p>Trigger: An enemy hits you with a melee or a ranged attack.</p><p>Target: One ally</p><p>Effect: The triggering attack hits the target instead of you. The triggering enemy grants you and the target combat advantage until the end of your next turn.</p><p></p><p>Save the King!</p><p>You surge forward and take the blow meant for your king, hurling him away from harm.</p><p>Encounter Martial</p><p>Immediate Interrupt Close burst 3</p><p>Trigger: An ally within 3 squares of you is attacked, and you are not included in the attack.</p><p>Effect: You and your ally each shift up to 3 squares as a free action, swapping positions. You become the target of the triggering attack instead of the ally.</p><p></p><p></p><p><em><strong>Trap Defense</strong></em></p><p></p><p>Dragon Mountain Savvy</p><p>Sensing a sudden threat, you throw yourself out of danger’s way.</p><p>Encounter Martial</p><p>Immediate Interrupt Personal</p><p>Trigger: A trap attacks you.</p><p>Effect: You shift up to 2 squares and gain a +4 power bonus to AC and Reflex against the trap’s attack.</p><p></p><p>Spelunker’s Instincts</p><p>Your cave-delving reactions can save you from a sudden misstep or a serious injury.</p><p>Encounter </p><p>Immediate Interrupt Personal</p><p>Trigger: You take damage from a trap, a hazard, or a fall.</p><p>Effect: Reduce the damage by 10 + one-half your level.</p><p></p><p>Trap-Gang Method</p><p>You treat an enemy like a trusted member of a kobold trap-gang team. That is, you shove it in front of the trap.</p><p>Encounter Martial</p><p>Immediate Interrupt Special</p><p>Trigger: You are targeted by an attack from a trap or a hazard while an enemy is adjacent to you.</p><p>Effect: You gain a + 4 power bonus to defense against the triggering attack. If the attack misses you, the adjacent enemy is targeted by the attack.</p><p></p><p></p><p><em><strong>AoE Avoidance</strong></em></p><p></p><p>Slink Away</p><p>You skulk to safety just before your enemy uses a powerful area attack.</p><p>Encounter Martial</p><p>Immediate Interrupt Personal</p><p>Trigger: You are hit by a close or area attack.</p><p>Effect: You shift up to your speed.</p><p></p><p></p><p><em><strong>Mobility</strong></em></p><p></p><p>Sneaky Roll</p><p>You take advantage of your foe’s success to somersault into a better position.</p><p>Encounter Martial</p><p>Immediate Reaction Personal</p><p>Trigger: You are missed by a melee attack.</p><p>Effect: You can shift your speed, including through squares occupied by enemies. If you have cover or concealment you can make a Stealth check to hide.</p><p></p><p>Tunnel Scuttle</p><p>You scramble up walls and through narrow spaces with ease.</p><p>Encounter </p><p>Move Action Personal</p><p>Effect: You move up to your speed. During this movement, you have a climb speed equal to your speed, and can move at full speed while squeezing.</p><p></p><p></p><p><em><strong>Trap Attacks</strong></em></p><p></p><p>Trip the Trap</p><p>An enemy’s approach triggers a nasty trap you prepared just for this occasion.</p><p>Encounter </p><p>Immediate Reaction Melee 1</p><p>Trigger: An enemy enters a square adjacent to you.</p><p>Target: The triggering enemy</p><p>Attack: Highest ability modifier + 4 vs. Reflex</p><p>Hit: 2d6 + highest ability modifier damage.</p><p>Effect: The target grants combat advantage until the end of your next turn.</p><p></p><p>Snare Trap</p><p>You toss your nigh-invisible snare in the midst of the fray where your allies are expecting it. When a foe steps on it, it entangles their feet.</p><p>Encounter Zone</p><p>Minor Action Ranged 10</p><p>Target: One square</p><p>Effect: The target becomes a zone that lasts until the end of the encounter or until an enemy enters it. Without a Perception check (DC 10 + your level + your highest ability modifier), your enemies notice neither the zone nor your use of this power. When an enemy enters the zone, it is immobilized until the end of your next turn.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6058717, member: 6696971"] A selection of Encounter Powers for various Kobold-themed utility: [I][B]Kobold Leader Protection[/B][/I] Living Shield You dive behind a companion to avoid an attack. Encounter Martial Immediate Interrupt Personal Trigger: An enemy hits you with a melee or ranged attack while you are adjacent to your ally. Effect: You shift 1 square, and the attack hits the ally instead of you. Timely Dodge Something out of the corner of your eye causes you to step out of the way of danger. Encounter Martial Immediate Interrupt Personal Trigger: An enemy targets you with an attack. Effect: You shift up to half your speed. The triggering enemy can choose a new target for the attack if you are now out of range. Unabashed Treachery A quick step and a slight push places an ally in the path of harm intended for you. Encounter Martial Immediate Interrupt Melee 1 Trigger: An enemy hits you with a melee or a ranged attack. Target: One ally Effect: The triggering attack hits the target instead of you. The triggering enemy grants you and the target combat advantage until the end of your next turn. Save the King! You surge forward and take the blow meant for your king, hurling him away from harm. Encounter Martial Immediate Interrupt Close burst 3 Trigger: An ally within 3 squares of you is attacked, and you are not included in the attack. Effect: You and your ally each shift up to 3 squares as a free action, swapping positions. You become the target of the triggering attack instead of the ally. [I][B]Trap Defense[/B][/I] Dragon Mountain Savvy Sensing a sudden threat, you throw yourself out of danger’s way. Encounter Martial Immediate Interrupt Personal Trigger: A trap attacks you. Effect: You shift up to 2 squares and gain a +4 power bonus to AC and Reflex against the trap’s attack. Spelunker’s Instincts Your cave-delving reactions can save you from a sudden misstep or a serious injury. Encounter Immediate Interrupt Personal Trigger: You take damage from a trap, a hazard, or a fall. Effect: Reduce the damage by 10 + one-half your level. Trap-Gang Method You treat an enemy like a trusted member of a kobold trap-gang team. That is, you shove it in front of the trap. Encounter Martial Immediate Interrupt Special Trigger: You are targeted by an attack from a trap or a hazard while an enemy is adjacent to you. Effect: You gain a + 4 power bonus to defense against the triggering attack. If the attack misses you, the adjacent enemy is targeted by the attack. [I][B]AoE Avoidance[/B][/I] Slink Away You skulk to safety just before your enemy uses a powerful area attack. Encounter Martial Immediate Interrupt Personal Trigger: You are hit by a close or area attack. Effect: You shift up to your speed. [I][B]Mobility[/B][/I] Sneaky Roll You take advantage of your foe’s success to somersault into a better position. Encounter Martial Immediate Reaction Personal Trigger: You are missed by a melee attack. Effect: You can shift your speed, including through squares occupied by enemies. If you have cover or concealment you can make a Stealth check to hide. Tunnel Scuttle You scramble up walls and through narrow spaces with ease. Encounter Move Action Personal Effect: You move up to your speed. During this movement, you have a climb speed equal to your speed, and can move at full speed while squeezing. [I][B]Trap Attacks[/B][/I] Trip the Trap An enemy’s approach triggers a nasty trap you prepared just for this occasion. Encounter Immediate Reaction Melee 1 Trigger: An enemy enters a square adjacent to you. Target: The triggering enemy Attack: Highest ability modifier + 4 vs. Reflex Hit: 2d6 + highest ability modifier damage. Effect: The target grants combat advantage until the end of your next turn. Snare Trap You toss your nigh-invisible snare in the midst of the fray where your allies are expecting it. When a foe steps on it, it entangles their feet. Encounter Zone Minor Action Ranged 10 Target: One square Effect: The target becomes a zone that lasts until the end of the encounter or until an enemy enters it. Without a Perception check (DC 10 + your level + your highest ability modifier), your enemies notice neither the zone nor your use of this power. When an enemy enters the zone, it is immobilized until the end of your next turn. [/QUOTE]
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