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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6058914" data-attributes="member: 20323"><p>Nice, your version works good with minions.</p><p></p><p>By end of the week I should have everything done on the conversion, and once I can attach PDFs to ENWorld again, I'll post it for feedback. Thanks again to everyone who has posted in this thread and helped me brainstorm.</p><p></p><p></p><p>My current design dilemma is the <strong>King of the Kobolds</strong> encounter (level 15) - I need a cool kobold trap, something special, and I'm drawing a blank. The encounter setup is thus:</p><p></p><p>King Kurakan (14 minion lurker, leader, with comically good survivability) 500 XP</p><p>Nahal, Kobold Wizard (14 minion controller, with scary powers and survivability) 500 XP</p><p>Karganoth, Kobold-morphed Fire Giant (17 brute), XP 1,600</p><p>Stormstone Fury (14 artillery, good mobility) XP 1,000</p><p>24 Kobold Dragonshields (10 minion soldiers) XP 1,500 (minions worth 1/2 XP)</p><p>??trap?? (level 11-14)</p><p></p><p>The basic premise is that the PCs bust into Kurakan's throne room, and Kurakan attempts to stall them with bluff and bluster so that all the dragonshield reinforcements can get there (at first about half are with him). During the fight, both Kurakan and Nahal exploit kobold minions, sacrificing them to stay alive.</p><p></p><p>The trap could be more magical than most kobold traps since King Kurakan and Nahal are laden with magic items gifted by the red dragon, and his throne room used to be a dwarven palace.</p><p></p><p></p><p><em>EDIT: The traps I've already designed/converted don't seem to fit right, but here's a list of them for reference...</em></p><p></p><p>Caltrops (8 obstacle)</p><p>Trapped scroll case (9 minion lurker)</p><p>Net trap (11 minion lurker)</p><p>Monster bait (11 minion lurker)</p><p>Skull-skull gauntlet (11 blaster)</p><p>Crawlies trap door (11 lurker)</p><p>Carrion-seasoned smoke (11 empowerer)</p><p>Sneaky deadfall (12 minion lurker)</p><p>Dire hornet's nest (12 blaster)</p><p>Rusty chute of doom (12 lurker)</p><p>Wishbone trap (12 lurker)</p><p>Weight of hundred eyes (12 warder)</p><p>Rust spores (13 minion lurker)</p><p>Hanging adventurer's corpses (13 warder)</p><p>Steel jaw neck-snapper (13 lurker)</p><p>Suspended alchemist's sparks (13 lurker)</p><p>Poison puff-ball (13 lurker)</p><p>Silverlust powder (level 13 lurker, from <a href="http://www.koboldquarterly.com/k/uncategorized80.php#.UMYmyGt5mSM" target="_blank">http://www.koboldquarterly.com/k/uncategorized80.php#.UMYmyGt5mSM</a>)</p><p>Golem cube time bomb (13 empowerer)</p><p>Intense flame jet (13 elite lurker)</p><p>Death shaft (13 elite lurker)</p><p>False dragon eggs (13 elite empowerer)</p><p>Widow's hair (14 minion obstacle, from <a href="http://www.recedingrules.blogspot.com" target="_blank"> www.recedingrules.blogspot.com</a>)</p><p>Bag of devouring (level 14 lurker)</p><p>Brown mold, advanced (level 14 obstacle)</p><p>Kobold crystals (level 14 obstacle)</p><p>Dwarven sentry skull (level 14 warder)</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6058914, member: 20323"] Nice, your version works good with minions. By end of the week I should have everything done on the conversion, and once I can attach PDFs to ENWorld again, I'll post it for feedback. Thanks again to everyone who has posted in this thread and helped me brainstorm. My current design dilemma is the [B]King of the Kobolds[/B] encounter (level 15) - I need a cool kobold trap, something special, and I'm drawing a blank. The encounter setup is thus: King Kurakan (14 minion lurker, leader, with comically good survivability) 500 XP Nahal, Kobold Wizard (14 minion controller, with scary powers and survivability) 500 XP Karganoth, Kobold-morphed Fire Giant (17 brute), XP 1,600 Stormstone Fury (14 artillery, good mobility) XP 1,000 24 Kobold Dragonshields (10 minion soldiers) XP 1,500 (minions worth 1/2 XP) ??trap?? (level 11-14) The basic premise is that the PCs bust into Kurakan's throne room, and Kurakan attempts to stall them with bluff and bluster so that all the dragonshield reinforcements can get there (at first about half are with him). During the fight, both Kurakan and Nahal exploit kobold minions, sacrificing them to stay alive. The trap could be more magical than most kobold traps since King Kurakan and Nahal are laden with magic items gifted by the red dragon, and his throne room used to be a dwarven palace. [I]EDIT: The traps I've already designed/converted don't seem to fit right, but here's a list of them for reference...[/I] Caltrops (8 obstacle) Trapped scroll case (9 minion lurker) Net trap (11 minion lurker) Monster bait (11 minion lurker) Skull-skull gauntlet (11 blaster) Crawlies trap door (11 lurker) Carrion-seasoned smoke (11 empowerer) Sneaky deadfall (12 minion lurker) Dire hornet's nest (12 blaster) Rusty chute of doom (12 lurker) Wishbone trap (12 lurker) Weight of hundred eyes (12 warder) Rust spores (13 minion lurker) Hanging adventurer's corpses (13 warder) Steel jaw neck-snapper (13 lurker) Suspended alchemist's sparks (13 lurker) Poison puff-ball (13 lurker) Silverlust powder (level 13 lurker, from [url]http://www.koboldquarterly.com/k/uncategorized80.php#.UMYmyGt5mSM[/url]) Golem cube time bomb (13 empowerer) Intense flame jet (13 elite lurker) Death shaft (13 elite lurker) False dragon eggs (13 elite empowerer) Widow's hair (14 minion obstacle, from [url] www.recedingrules.blogspot.com[/url]) Bag of devouring (level 14 lurker) Brown mold, advanced (level 14 obstacle) Kobold crystals (level 14 obstacle) Dwarven sentry skull (level 14 warder) [/QUOTE]
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