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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6060409" data-attributes="member: 20323"><p>Thanks D'karr.</p><p></p><p>As there's a global server setting issue that's preventing me from uploading the latest version of the Dragon Mountain pdf, I thought I'd share a fun little table that has worked its way into the conversion:</p><p></p><p>------</p><p></p><p><strong>What’s that Kobold Doing? (d20)</strong></p><p>1. Two kobolds jabber in unintelligible Draconic-sounding words, as if having a sensible conversation. </p><p>2. Makes “conversation” with monster...soon to be eaten.</p><p>3. Kobold morale officer tied up with sign “Free Hexpee”.</p><p>4. Kobold drags block of iron pyrite, mutters “gold, gold.”</p><p>5. Suffers dilemma of shiny object near dangerous thing.</p><p>6. Practices trap disarming, can’t recall which wire to cut.</p><p>7. Waits anxiously to cross (trapped) room in single file.</p><p>8. Giggles hysterically listening to knocking thru walls. </p><p>9. Scribbles out ridiculous new trap design with charcoal.</p><p>10. Falsely boasting how he/she killed an adventurer.</p><p>11. Has indecent expression while in torpor in warm spot.</p><p>12. Does 6 push-ups. Stops to look at PCs. More push-ups.</p><p>13. One kobold bit another kobold’s tail and won’t let go.</p><p>14. Apologetic kobold extracts fish hook from other’s lip.</p><p>15. Softly sings “If I Were a Dragon” while creeping along.</p><p>16. Prepares elf and onion soup...sadly, lacks any elf.</p><p>17. Pastes up kobold propaganda posters.</p><p>18. Gloats with scissors over stuffed gnome toy.</p><p>19. Freezes in place, thinking he/she can’t be seen.</p><p>20. A few kobolds play dice and miniatures game pretending to be adventurers who get killed by traps.</p><p></p><p>------</p><p></p><p>On the design front, I could use your guys thoughts on a new trap/hazard I'm considering putting into the adventure. Or is it better left off as just flavor?</p><p></p><p>It's called <strong>Weight of Hundred Eyes</strong> and represents many kobolds peering at the PCs from narrow crevasses and honeycombed tunnels with slightly glowing red beady eyes, but given a malign supernatural presence by the magic of the dragon Infyrana, Kurtulkmak's blessing, and countless generations of kobolds who've lived and died in the mountain. The trap/hazard would be a Warder and would have 2 effects:</p><p></p><p>1) Disorienting/unnerving PCs, possibly causing them to grant combat advantage, hit allies on missed attacks, and/or take penalties to notice/defend against traps.</p><p></p><p>2) Gather increasing amounts of reconaissance on the PCs each round that they are engaged in the current encounter (when the encounter is resolved, the kobolds peering at them retreat back into their warrens). I'd come up with some kind of list, like "round 1: kobold clan of current area learns PC's numbers, races, and marching order; round 2: gets rough idea of classes/jobs; round 3: learns PCs prominent magic items and common tactics, round 4..."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6060409, member: 20323"] Thanks D'karr. As there's a global server setting issue that's preventing me from uploading the latest version of the Dragon Mountain pdf, I thought I'd share a fun little table that has worked its way into the conversion: ------ [B]What’s that Kobold Doing? (d20)[/B] 1. Two kobolds jabber in unintelligible Draconic-sounding words, as if having a sensible conversation. 2. Makes “conversation” with monster...soon to be eaten. 3. Kobold morale officer tied up with sign “Free Hexpee”. 4. Kobold drags block of iron pyrite, mutters “gold, gold.” 5. Suffers dilemma of shiny object near dangerous thing. 6. Practices trap disarming, can’t recall which wire to cut. 7. Waits anxiously to cross (trapped) room in single file. 8. Giggles hysterically listening to knocking thru walls. 9. Scribbles out ridiculous new trap design with charcoal. 10. Falsely boasting how he/she killed an adventurer. 11. Has indecent expression while in torpor in warm spot. 12. Does 6 push-ups. Stops to look at PCs. More push-ups. 13. One kobold bit another kobold’s tail and won’t let go. 14. Apologetic kobold extracts fish hook from other’s lip. 15. Softly sings “If I Were a Dragon” while creeping along. 16. Prepares elf and onion soup...sadly, lacks any elf. 17. Pastes up kobold propaganda posters. 18. Gloats with scissors over stuffed gnome toy. 19. Freezes in place, thinking he/she can’t be seen. 20. A few kobolds play dice and miniatures game pretending to be adventurers who get killed by traps. ------ On the design front, I could use your guys thoughts on a new trap/hazard I'm considering putting into the adventure. Or is it better left off as just flavor? It's called [B]Weight of Hundred Eyes[/B] and represents many kobolds peering at the PCs from narrow crevasses and honeycombed tunnels with slightly glowing red beady eyes, but given a malign supernatural presence by the magic of the dragon Infyrana, Kurtulkmak's blessing, and countless generations of kobolds who've lived and died in the mountain. The trap/hazard would be a Warder and would have 2 effects: 1) Disorienting/unnerving PCs, possibly causing them to grant combat advantage, hit allies on missed attacks, and/or take penalties to notice/defend against traps. 2) Gather increasing amounts of reconaissance on the PCs each round that they are engaged in the current encounter (when the encounter is resolved, the kobolds peering at them retreat back into their warrens). I'd come up with some kind of list, like "round 1: kobold clan of current area learns PC's numbers, races, and marching order; round 2: gets rough idea of classes/jobs; round 3: learns PCs prominent magic items and common tactics, round 4..." [/QUOTE]
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