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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6061153" data-attributes="member: 20323"><p>[MENTION=6681248]Randomthoughts[/MENTION]</p><p>Thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>"Eyes" as disease track:</strong> You know, I really wanted to have several diseases/disease-like-things floating around Dragon Mountain - so far there's gangrene, rot grub infestation, and silverlust sickness. When I decide whether something should be a hazard or a disease I first think about then concept, then about possible countermeasures.</p><p></p><p>With the "eyes", all the countermeasures seemed to point toward hazard more than disease/curse. There is a cool idea called "Horizon" over on the At-Will blog (<a href="http://at-will.omnivangelist.net/2010/09/dont-rest-here-menace-and-the-horizon/" target="_blank">http://at-will.omnivangelist.net/2010/09/dont-rest-here-menace-and-the-horizon/</a>) and an example of its application over here (<a href="http://stormindacastle.wordpress.com/2011/09/24/the-gray-languor/" target="_blank">http://stormindacastle.wordpress.com/2011/09/24/the-gray-languor/</a>). It's sort of a hybrid disease track + skill challenge intended to model a hazardous or hostile environment. </p><p></p><p><strong>Rituals:</strong> I'm of two minds on rituals. For starters, I like them to see use in play and feel like there's enough working against that system in 4e that I wouldn't want to limit them. However, on the other hand, the original module did limit them within Dragon Mountain, it's part of the dragon Infyrana's story/strategy, and I want to be true to the module. I think my approach is going to be to leave it up to the DM.</p><p></p><p>There are two rules options I introduce in the conversion already: Morale Saves (borrowed from Dice of Doom blog) & Minion Criticals (if the group wishes, minions deal double damage on critical hits, and critical hits/single hits of 50+ damage against a minion automatically down an extra minion).</p><p></p><p>So I may do something like: "DM's Option: Limited teleportation & summoning: No creatures can use rituals to teleport into or within Dragon Mountain unless they are using a pre-existing teleportation circle. Teleportation powers, however, fjnction normally. Likewise, spells which summon creatures (eg. Summon Succubus) do not function within the mountain unless Infyrana allows them. These restrictions are due to interference caused by the planeshift foci."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6061153, member: 20323"] [MENTION=6681248]Randomthoughts[/MENTION] Thanks :) [b]"Eyes" as disease track:[/b] You know, I really wanted to have several diseases/disease-like-things floating around Dragon Mountain - so far there's gangrene, rot grub infestation, and silverlust sickness. When I decide whether something should be a hazard or a disease I first think about then concept, then about possible countermeasures. With the "eyes", all the countermeasures seemed to point toward hazard more than disease/curse. There is a cool idea called "Horizon" over on the At-Will blog ([url]http://at-will.omnivangelist.net/2010/09/dont-rest-here-menace-and-the-horizon/[/URL]) and an example of its application over here ([url]http://stormindacastle.wordpress.com/2011/09/24/the-gray-languor/[/url]). It's sort of a hybrid disease track + skill challenge intended to model a hazardous or hostile environment. [b]Rituals:[/b] I'm of two minds on rituals. For starters, I like them to see use in play and feel like there's enough working against that system in 4e that I wouldn't want to limit them. However, on the other hand, the original module did limit them within Dragon Mountain, it's part of the dragon Infyrana's story/strategy, and I want to be true to the module. I think my approach is going to be to leave it up to the DM. There are two rules options I introduce in the conversion already: Morale Saves (borrowed from Dice of Doom blog) & Minion Criticals (if the group wishes, minions deal double damage on critical hits, and critical hits/single hits of 50+ damage against a minion automatically down an extra minion). So I may do something like: "DM's Option: Limited teleportation & summoning: No creatures can use rituals to teleport into or within Dragon Mountain unless they are using a pre-existing teleportation circle. Teleportation powers, however, fjnction normally. Likewise, spells which summon creatures (eg. Summon Succubus) do not function within the mountain unless Infyrana allows them. These restrictions are due to interference caused by the planeshift foci." [/QUOTE]
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