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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6061210" data-attributes="member: 20323"><p>Looking over the conversion so far, it has a nice balance of easier "keyed" fights from the original module, as well as harder encounters most of which I made up. Most of the encounters are level 14 or 15, so a good challenge for an 11th or 12th level party.</p><p></p><p>Maybe an even split between "combat as war" and "combat as game".</p><p></p><p>I've decided to incorporate the "weight of hundred eyes" and "kobold commandos" into an encounter which sort of bridges those two paradigms. In the original module, Strike Force Zedd (renamed Dragonstrike Force) was meant to hound the PCs through various parts of the mountain. Since I'm getting rid of Hittel in my conversion, I decided Dragonstrike Force needed to be a nasty recurring enemy. So it's sort of a wandering encounter that can pop up when the PCs are exploring and vulnerable (say, suffering debilitating conditions, trying to rest, or having split up).</p><p></p><p>The signature of the encounter is the "weight of hundred eyes", so the players will come to associate red glowing eyes in the darkness with an impending encounter with kobolds of Dragonstrike Force. Since the kobold commandos deal double damage with combat advantage, the "weight of hundred eyes" is an excellent trap for them mechanically. It's also well suited thematically since Dragonstrike Force are supposed to be elite defenders of the mountain and have the dragon Infyrana's blessing.</p><p></p><p>The encounter composition is....</p><p></p><p>25 kobold commandos (10 minion lurker)</p><p>5 kobold trappers (9 minion skirmisher)</p><p>Weight of hundred eyes (12 warder/empowerer)</p><p>A trap of the DM's choice to suit situation</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6061210, member: 20323"] Looking over the conversion so far, it has a nice balance of easier "keyed" fights from the original module, as well as harder encounters most of which I made up. Most of the encounters are level 14 or 15, so a good challenge for an 11th or 12th level party. Maybe an even split between "combat as war" and "combat as game". I've decided to incorporate the "weight of hundred eyes" and "kobold commandos" into an encounter which sort of bridges those two paradigms. In the original module, Strike Force Zedd (renamed Dragonstrike Force) was meant to hound the PCs through various parts of the mountain. Since I'm getting rid of Hittel in my conversion, I decided Dragonstrike Force needed to be a nasty recurring enemy. So it's sort of a wandering encounter that can pop up when the PCs are exploring and vulnerable (say, suffering debilitating conditions, trying to rest, or having split up). The signature of the encounter is the "weight of hundred eyes", so the players will come to associate red glowing eyes in the darkness with an impending encounter with kobolds of Dragonstrike Force. Since the kobold commandos deal double damage with combat advantage, the "weight of hundred eyes" is an excellent trap for them mechanically. It's also well suited thematically since Dragonstrike Force are supposed to be elite defenders of the mountain and have the dragon Infyrana's blessing. The encounter composition is.... 25 kobold commandos (10 minion lurker) 5 kobold trappers (9 minion skirmisher) Weight of hundred eyes (12 warder/empowerer) A trap of the DM's choice to suit situation [/QUOTE]
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