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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6061550" data-attributes="member: 20323"><p>We don't have a problem with "shouting wounds closed" because I know how to narrate wounding in 4e. There were some jokes, but once I got it, they quickly subsided.</p><p></p><p>No, the quandry I have is two-fold:</p><p></p><p>First, that a forced "paranoia" curse from the dragon cheapens the genuine paranoia the players could feel from ongoing struggles with the kobolds. Does that make sense?</p><p></p><p>Second, that mass magical "paranoia" would not make sense to come from kobolds themselves, but would have to originate from a higher power - Kurtulmak (kobold deity) or Infyrana (the dragon). While those divine/arcane currents are in the a few parts of the original adventure, I don't want to give them an overwhelming presence...it changes the feel of the kobolds if they've got High Magic (of whatever source) backing them in encounters, doesn't it? </p><p></p><p>I don't have the answer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But it's something I'm wondering about.</p><p></p><p></p><p>That said...this is totally what I'm going for!! And it makes sense since the dragon Infyrana is a high-level diviner. </p><p></p><p>Hmm. Does this divorce the supernatural from the strategic adaptation of the kobolds? So there'd be the curse (or whatever we're calling it), and then there'd be strategies left up to the DM to improv (using the considerable resources in the converted module)?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6061550, member: 20323"] We don't have a problem with "shouting wounds closed" because I know how to narrate wounding in 4e. There were some jokes, but once I got it, they quickly subsided. No, the quandry I have is two-fold: First, that a forced "paranoia" curse from the dragon cheapens the genuine paranoia the players could feel from ongoing struggles with the kobolds. Does that make sense? Second, that mass magical "paranoia" would not make sense to come from kobolds themselves, but would have to originate from a higher power - Kurtulmak (kobold deity) or Infyrana (the dragon). While those divine/arcane currents are in the a few parts of the original adventure, I don't want to give them an overwhelming presence...it changes the feel of the kobolds if they've got High Magic (of whatever source) backing them in encounters, doesn't it? I don't have the answer :) But it's something I'm wondering about. That said...this is totally what I'm going for!! And it makes sense since the dragon Infyrana is a high-level diviner. Hmm. Does this divorce the supernatural from the strategic adaptation of the kobolds? So there'd be the curse (or whatever we're calling it), and then there'd be strategies left up to the DM to improv (using the considerable resources in the converted module)? [/QUOTE]
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