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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6061609" data-attributes="member: 20323"><p>[MENTION=6696971]Manbearcat[/MENTION] Heh. You can see why the concept is giving me so much trouble <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> [MENTION=42582]pemerton[/MENTION] Yes, "penalties now, kobod buffs later" seems to be the simplest way to handle the idea. Fear/psychic damage makes sense for a supernatural hazard.</p><p></p><p>I'm really liking giving "The Mountain" more of a malign presence and leaving it a bit ambiguous just what the "power source" of these eyes is. It's this once great dwarven stronghold fallen to a red dragon long ago and kobolds swarming the ruins. It is a bit like other iconic D&D semi-demi-planes (eg. Baba Yaga's Hut) in that it can appear on various worlds, has its own magic rules, and can be hard to escape.</p><p></p><p>I'll do some more thinking about it...</p><p></p><p></p><p><strong>What is left to design?</strong></p><p>1. Planeshift ritual foci encounter</p><p>2. Temple encounter & puzzle</p><p>3. Level Three</p><p>4. Weight of hundred eyes</p><p>5. Player handouts</p><p></p><p>I also have a legal question about reproducing maps. What would fall under Fair Use? Can I include copies of the original maps? That seems sketchy. What about creating my own simplified versions of those maps?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6061609, member: 20323"] [MENTION=6696971]Manbearcat[/MENTION] Heh. You can see why the concept is giving me so much trouble ;) [MENTION=42582]pemerton[/MENTION] Yes, "penalties now, kobod buffs later" seems to be the simplest way to handle the idea. Fear/psychic damage makes sense for a supernatural hazard. I'm really liking giving "The Mountain" more of a malign presence and leaving it a bit ambiguous just what the "power source" of these eyes is. It's this once great dwarven stronghold fallen to a red dragon long ago and kobolds swarming the ruins. It is a bit like other iconic D&D semi-demi-planes (eg. Baba Yaga's Hut) in that it can appear on various worlds, has its own magic rules, and can be hard to escape. I'll do some more thinking about it... [b]What is left to design?[/b] 1. Planeshift ritual foci encounter 2. Temple encounter & puzzle 3. Level Three 4. Weight of hundred eyes 5. Player handouts I also have a legal question about reproducing maps. What would fall under Fair Use? Can I include copies of the original maps? That seems sketchy. What about creating my own simplified versions of those maps? [/QUOTE]
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