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D&D Older Editions, OSR, & D&D Variants
Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6062094" data-attributes="member: 20323"><p>Ah really? The only creatures I've run with fear have been dragons, spellcasters, and some undead...and in those cases a fear mechanic makes sense. The Fan Titan Drake might be pushing it for me...but thats supposed to represent a T-Rex, right? I guess that a fear effect on a T-Rex is ok.</p><p></p><p>But kobolds?</p><p></p><p>I guess I need to make a design decision about this. </p><p></p><p>From your guys' observations and feedback, it sounds like some kind of "weight of eyes" mechanic would be thematically appropriate and add another layer of conflict for players to interact with. I agree.</p><p></p><p>The question is how to do it.</p><p></p><p>I am noticing three separate parts to this concept: (1) Fear mechanic, (2) Surveillance/Divination mechanic, (3) Kobold Adaptation mechanic. It is possible that I'll end up separating some of these, for example have #1 be its own thing, and #2/3 their own thing.</p><p></p><p>My gut instinct is to go with some kind of adventure-wide tracking effect (similar to the "horizon" concept I linked to). However, there is already an exploration skill challenge to keep track of...maybe further tracking is too much?</p><p></p><p>Btw, I really appreciate both of your critiques and great ideas, [MENTION=42582]pemerton[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] ! Designing something this big without a sounding board is quite a challenge, so your insights are very welcome. If you have any design stuff you are working on and would like any help with, I'd be happy to lend an eye or a hand (not a Vecna joke!).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6062094, member: 20323"] Ah really? The only creatures I've run with fear have been dragons, spellcasters, and some undead...and in those cases a fear mechanic makes sense. The Fan Titan Drake might be pushing it for me...but thats supposed to represent a T-Rex, right? I guess that a fear effect on a T-Rex is ok. But kobolds? I guess I need to make a design decision about this. From your guys' observations and feedback, it sounds like some kind of "weight of eyes" mechanic would be thematically appropriate and add another layer of conflict for players to interact with. I agree. The question is how to do it. I am noticing three separate parts to this concept: (1) Fear mechanic, (2) Surveillance/Divination mechanic, (3) Kobold Adaptation mechanic. It is possible that I'll end up separating some of these, for example have #1 be its own thing, and #2/3 their own thing. My gut instinct is to go with some kind of adventure-wide tracking effect (similar to the "horizon" concept I linked to). However, there is already an exploration skill challenge to keep track of...maybe further tracking is too much? Btw, I really appreciate both of your critiques and great ideas, [MENTION=42582]pemerton[/MENTION] and [MENTION=6696971]Manbearcat[/MENTION] ! Designing something this big without a sounding board is quite a challenge, so your insights are very welcome. If you have any design stuff you are working on and would like any help with, I'd be happy to lend an eye or a hand (not a Vecna joke!). [/QUOTE]
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