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Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6062733" data-attributes="member: 20323"><p>Here's my second stab at this...this is just a preliminary outline, I'll fill in the details when I've got more time.</p><p></p><p><strong>Weight of Hundred Eyes</strong></p><p><em>The deeper you venture into Dragon Mountain, the more you see them. Red beady kobold eyes are lit by your torches momentarily before retreating back into narrow honeycombed tunnels. Sometimes though, the eyes linger, and then you feel the weight of some dread force - the dragon? the mountain itself? - pressing down on your spirit.</em></p><p></p><p><strong>Stage 0: "Kobolds? Hah!"</strong></p><p>The PCs have just entered Dragon Mountain and have yet to experience the true terrors it has to offer. </p><p>Kobold Commandos encountered on 12 on d12.</p><p></p><p><strong>Stage 1: "Something isn't right..."</strong></p><p>PCs have had an encounter that made them realize there is more to the kobolds than meets the eye, and that something wicked is at work in the Mountain.</p><p>Kobold Commandos encountered on 11, 12 on d12. </p><p><span style="color: DarkOrange"> All kobolds gain First Strike, gaining combat advantage against any enemies that haven't yet acted on the first round. </span></p><p></p><p><strong>Stage 2: "I swear I saw a kobold right there!"</strong></p><p>The PCs sinking suspicions are beginning to be confirmed, and they can feel themselves being watched by a malevolent presence throughout the Mountain.</p><p>Kobold Commandos encountered on 10, 11, 12 on d12.</p><p><span style="color: DarkOrange"> All kobolds gain +2 Stealth and the DC to notice their traps increases by +2.</span></p><p></p><p><strong>Stage 3: "The Mountain is out to get us."</strong></p><p>All doubt has been removed from the PCs' minds - the Mountain itself seems to be bent on their destruction, and some of them may crack under the relentless pressure.</p><p>Kobold Commandos encountered on 9, 10, 11, 12 on d12.</p><p><span style="color: DarkOrange"> Add an extra trap to encounters with Kobold Commandos.</span></p><p><span style="color: DarkOrange">During their next rest (short or extended) in the Mountain, the PCs are subject to an attack of sorts: +15 vs. Will; if hit, a PC experiences claustrophobia and overwhelming dread, perpetually granting combat advantage until they get out of the Mountain or a healer tends to them during an extended rest (Heal DC 20). </span></p><p></p><p><strong>Stage 4: "The dragon is watching us!"</strong></p><p>After facing countless kobolds and traps, it begins to dawn on the PCs that the dragon is divining their every move through the Mountain. Opportunities to escape her baleful gaze are precious few, indeed escaping the Mountain with treasure becomes more difficult.</p><p>Kobold Commandos encountered on 8, 9, 10, 11, 12 on d12.</p><p><span style="color: DarkOrange"> The dragon casts a ritual.....</span></p><p><span style="color: DarkOrange">PCs who try to leave Dragon Mountain with any loot they found within have a random encounter: 1 roll on KOBOLDS TABLE, and 1 roll on TRAPS TABLE. </span></p><p></p><p><strong>Stage 5: "There's nowhere to hide!"</strong></p><p>At this stage, the PCs are constantly pressed for resources while within the Mountain and usually must fight at disadvantage. Escaping alive is nigh impossible.</p><p>Kobold Commandos encountered on 7, 8, 9, 10, 11, 12 on d12.</p><p><span style="color: DarkOrange"> All kobolds deal double damage with combat advantage and gain +2 Perception.</span></p><p><span style="color: DarkOrange">If the PCs try to leave the Mountain, they have a random encounter: 2 rolls on KOBOLDS TABLE and 2 rolls on TRAPS TABLE. </span></p><p></p><p><span style="color: DarkOrange"><strong>Increasing the Stage: Weight of the Mountain</strong></span></p><p><span style="color: DarkOrange">*Trying to rest in the Mountain without precautions.</span></p><p><span style="color: DarkOrange">*A particularly loud encounter which attracts attention.</span></p><p><span style="color: DarkOrange">*A PC is abducted or their maps/plans are stolen.</span></p><p><span style="color: DarkOrange">*"Failing" an encounter, either the objective or being forced to retreat.</span></p><p><span style="color: DarkOrange">*Certain "iconic" encounters might have special ways of increasing the stage.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"><strong>Decreasing the Stage: Wit of the Heroes</strong></span></p><p><span style="color: DarkOrange">*Successfully getting a rest in the Mountain (eg. with ritual wards).</span></p><p><span style="color: DarkOrange">*Avoiding an encounter with cunning or stealth.</span></p><p><span style="color: DarkOrange">*Defeating the kobolds commandos.</span></p><p><span style="color: DarkOrange">*Recuing captives of the kobolds.</span></p><p><span style="color: DarkOrange">*Performing a divination ritual (DM's discretion).</span></p><p><span style="color: DarkOrange">*Certain "iconic" encounter might have special ways of decreasing the stage.</span></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6062733, member: 20323"] Here's my second stab at this...this is just a preliminary outline, I'll fill in the details when I've got more time. [b]Weight of Hundred Eyes[/b] [i]The deeper you venture into Dragon Mountain, the more you see them. Red beady kobold eyes are lit by your torches momentarily before retreating back into narrow honeycombed tunnels. Sometimes though, the eyes linger, and then you feel the weight of some dread force - the dragon? the mountain itself? - pressing down on your spirit.[/i] [B]Stage 0: "Kobolds? Hah!"[/B] The PCs have just entered Dragon Mountain and have yet to experience the true terrors it has to offer. Kobold Commandos encountered on 12 on d12. [B]Stage 1: "Something isn't right..."[/B] PCs have had an encounter that made them realize there is more to the kobolds than meets the eye, and that something wicked is at work in the Mountain. Kobold Commandos encountered on 11, 12 on d12. [COLOR=DarkOrange] All kobolds gain First Strike, gaining combat advantage against any enemies that haven't yet acted on the first round. [/COLOR] [B]Stage 2: "I swear I saw a kobold right there!"[/B] The PCs sinking suspicions are beginning to be confirmed, and they can feel themselves being watched by a malevolent presence throughout the Mountain. Kobold Commandos encountered on 10, 11, 12 on d12. [COLOR=DarkOrange] All kobolds gain +2 Stealth and the DC to notice their traps increases by +2.[/COLOR] [B]Stage 3: "The Mountain is out to get us."[/B] All doubt has been removed from the PCs' minds - the Mountain itself seems to be bent on their destruction, and some of them may crack under the relentless pressure. Kobold Commandos encountered on 9, 10, 11, 12 on d12. [COLOR=DarkOrange] Add an extra trap to encounters with Kobold Commandos. During their next rest (short or extended) in the Mountain, the PCs are subject to an attack of sorts: +15 vs. Will; if hit, a PC experiences claustrophobia and overwhelming dread, perpetually granting combat advantage until they get out of the Mountain or a healer tends to them during an extended rest (Heal DC 20). [/COLOR] [B]Stage 4: "The dragon is watching us!"[/B] After facing countless kobolds and traps, it begins to dawn on the PCs that the dragon is divining their every move through the Mountain. Opportunities to escape her baleful gaze are precious few, indeed escaping the Mountain with treasure becomes more difficult. Kobold Commandos encountered on 8, 9, 10, 11, 12 on d12. [COLOR=DarkOrange] The dragon casts a ritual..... PCs who try to leave Dragon Mountain with any loot they found within have a random encounter: 1 roll on KOBOLDS TABLE, and 1 roll on TRAPS TABLE. [/COLOR] [B]Stage 5: "There's nowhere to hide!"[/B] At this stage, the PCs are constantly pressed for resources while within the Mountain and usually must fight at disadvantage. Escaping alive is nigh impossible. Kobold Commandos encountered on 7, 8, 9, 10, 11, 12 on d12. [COLOR=DarkOrange] All kobolds deal double damage with combat advantage and gain +2 Perception. If the PCs try to leave the Mountain, they have a random encounter: 2 rolls on KOBOLDS TABLE and 2 rolls on TRAPS TABLE. [/COLOR] [COLOR=DarkOrange][b]Increasing the Stage: Weight of the Mountain[/b] *Trying to rest in the Mountain without precautions. *A particularly loud encounter which attracts attention. *A PC is abducted or their maps/plans are stolen. *"Failing" an encounter, either the objective or being forced to retreat. *Certain "iconic" encounters might have special ways of increasing the stage. [b]Decreasing the Stage: Wit of the Heroes[/b] *Successfully getting a rest in the Mountain (eg. with ritual wards). *Avoiding an encounter with cunning or stealth. *Defeating the kobolds commandos. *Recuing captives of the kobolds. *Performing a divination ritual (DM's discretion). *Certain "iconic" encounter might have special ways of decreasing the stage.[/COLOR] [/QUOTE]
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