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<blockquote data-quote="Quickleaf" data-source="post: 6069668" data-attributes="member: 20323"><p>We started Dragon Mountain this night <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And there are photos! (which I'll upload over the weekend)</p><p></p><p>The first half of the session was setting the stage, final logistics, introducing 2 new PCs, and an encounter with a Vistani seer. I'm skipping that stuff to go directly to how the first few kobold encounters ran...</p><p></p><p>I meant to start the group off easy, with low-threat encounters to lull the players into thinking "kobolds? bah, easy!" and that's exactly how things went. Through good scouting they avoided the avalanche hazard, swiftly disabled the ballistae, and then entered the second level via the trap door in a ballista tower. Upon entering the dungeon, they heard kobolds whispering "gas" preparing an ambush, and they speedily moved thru a (trapped) door when a barrel was rolled toward them. Thus the party was coated in monster bait (this will come into play later). After a skirmish with a large group of archers and javelin-wielders, the PCs were totally victorious.</p><p></p><p>The old school player played very smart by uncovering several kobolds lurking in ambush behind a stone counterweight. He also tampered with the controls on the counterweights to prevent them counterweights from being used to seal them within the mountain.</p><p></p><p>Another player aptly noted at the end of the session: "I get the feeling Dragon Mountain is going to be a marathon and not a sprint...the usual tactics of expending daily powers first probably isn't going to work."</p><p></p><p> I've been setting the stage for "Garunak's Ambush" (in which I try to kill one of the casters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) by having the kobolds yipe "wizard" whenever one of the casters kills a kobold with a spell. "Garunak's Ambush" will probably be the group's first really dangerous fight. Depending on how that goes, I may need to up the threat level given that they are a large party (7 PCs), well-equipped, and a pretty savvy group.</p><p></p><p>EDIT: Adventure log in more detail over here <a href="http://www.obsidianportal.com/campaign/banner-marches/adventure-log" target="_blank">http://www.obsidianportal.com/campaign/banner-marches/adventure-log</a></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6069668, member: 20323"] We started Dragon Mountain this night :) And there are photos! (which I'll upload over the weekend) The first half of the session was setting the stage, final logistics, introducing 2 new PCs, and an encounter with a Vistani seer. I'm skipping that stuff to go directly to how the first few kobold encounters ran... I meant to start the group off easy, with low-threat encounters to lull the players into thinking "kobolds? bah, easy!" and that's exactly how things went. Through good scouting they avoided the avalanche hazard, swiftly disabled the ballistae, and then entered the second level via the trap door in a ballista tower. Upon entering the dungeon, they heard kobolds whispering "gas" preparing an ambush, and they speedily moved thru a (trapped) door when a barrel was rolled toward them. Thus the party was coated in monster bait (this will come into play later). After a skirmish with a large group of archers and javelin-wielders, the PCs were totally victorious. The old school player played very smart by uncovering several kobolds lurking in ambush behind a stone counterweight. He also tampered with the controls on the counterweights to prevent them counterweights from being used to seal them within the mountain. Another player aptly noted at the end of the session: "I get the feeling Dragon Mountain is going to be a marathon and not a sprint...the usual tactics of expending daily powers first probably isn't going to work." I've been setting the stage for "Garunak's Ambush" (in which I try to kill one of the casters ;) ) by having the kobolds yipe "wizard" whenever one of the casters kills a kobold with a spell. "Garunak's Ambush" will probably be the group's first really dangerous fight. Depending on how that goes, I may need to up the threat level given that they are a large party (7 PCs), well-equipped, and a pretty savvy group. EDIT: Adventure log in more detail over here [url]http://www.obsidianportal.com/campaign/banner-marches/adventure-log[/url] [/QUOTE]
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