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<blockquote data-quote="Quickleaf" data-source="post: 6077840" data-attributes="member: 20323"><p>It's feasible next session (tomorrow!) the party could get to the Temple, so I'd like to finish that encounter design up.</p><p></p><p>Imagine a pulp adventure scene with waves of kobolds assaulting the PCs as they attempt to retrieve something/someone from an altar. Then add kobold nastiness: ramps slicked with oil that are lit on fire, plus magically locked doors. And for extra measure add: Kurtulmak's divine power amplifying the oil fire so it can't be extinguished by normal means.</p><p></p><p>My last element is a puzzle-trap which the PCs can use to extinguish the oil fire and unlock the doors (of course, they may circumvent this thru ingenuity). That's what I am having trouble designing.</p><p></p><p>My first thought was since its a temple, the kobold wyrmpriests have appropriated some kind of old dwarven stone calendar wheel that moves (akin to that spinning wheel codes from the old Pool of Radiance crpg). Except the dwarven runes were rubbed out and replaced by kobold maxims and pictograms that would need to be matched up, possibly in the right order, to prove ones "kobold-ness" in the eyes of Kurtulmak.</p><p></p><p>Something like 5 maxims written in Draconic on a large wheel:</p><p>"Eat the donkeys"</p><p>"Kill the wizard first"</p><p>"Poison the rations"</p><p>"Scare off the hirelings"</p><p>"Seal the entrance"</p><p></p><p>Then on another smaller wheel, pictograms that relate to each maxim. They can't be too obvious, however. Any suggestions?</p><p></p><p>Then I'd affix the smaller wheel on top of the larger wheel with a pushpin so it can be spun.</p><p></p><p>How's that sound?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6077840, member: 20323"] It's feasible next session (tomorrow!) the party could get to the Temple, so I'd like to finish that encounter design up. Imagine a pulp adventure scene with waves of kobolds assaulting the PCs as they attempt to retrieve something/someone from an altar. Then add kobold nastiness: ramps slicked with oil that are lit on fire, plus magically locked doors. And for extra measure add: Kurtulmak's divine power amplifying the oil fire so it can't be extinguished by normal means. My last element is a puzzle-trap which the PCs can use to extinguish the oil fire and unlock the doors (of course, they may circumvent this thru ingenuity). That's what I am having trouble designing. My first thought was since its a temple, the kobold wyrmpriests have appropriated some kind of old dwarven stone calendar wheel that moves (akin to that spinning wheel codes from the old Pool of Radiance crpg). Except the dwarven runes were rubbed out and replaced by kobold maxims and pictograms that would need to be matched up, possibly in the right order, to prove ones "kobold-ness" in the eyes of Kurtulmak. Something like 5 maxims written in Draconic on a large wheel: "Eat the donkeys" "Kill the wizard first" "Poison the rations" "Scare off the hirelings" "Seal the entrance" Then on another smaller wheel, pictograms that relate to each maxim. They can't be too obvious, however. Any suggestions? Then I'd affix the smaller wheel on top of the larger wheel with a pushpin so it can be spun. How's that sound? [/QUOTE]
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