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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6088270" data-attributes="member: 20323"><p>[MENTION=6696971]Manbearcat[/MENTION] Always appreciated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Current situation in brief: PCs stormed temple, escaped trap (minus many healing surges), and are after Chief Galatak who now has Chief Crusher (PCs' former hostage/guide) captive.</p><p></p><p>My plan is to run the temple as a dungeon crawl with three twists: (1) there are slaves who have been used as ritual sacrifices, (2) Crusher may or may not escape in the fray, (3) once the kobolds are eradicated/driven off, the paladin can cleanse the temple and restore it.</p><p></p><p>After the temple would come the Merchants Quarter.</p><p></p><p>In the original module, the Merchants Quarter was used as an inter-kobold trading post. I'm envisioning a somewhat expanded version with some Underdark races trading among the many many kobolds - poisons, alchemical items, trap manuals & components, trained monsters, slaves, and the occasional magic item. Some kind of skulduggery would be good here, maybe the PCs have a chance to gain information they couldn't otherwise obtain by monster-bashing...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6088270, member: 20323"] [MENTION=6696971]Manbearcat[/MENTION] Always appreciated :) Current situation in brief: PCs stormed temple, escaped trap (minus many healing surges), and are after Chief Galatak who now has Chief Crusher (PCs' former hostage/guide) captive. My plan is to run the temple as a dungeon crawl with three twists: (1) there are slaves who have been used as ritual sacrifices, (2) Crusher may or may not escape in the fray, (3) once the kobolds are eradicated/driven off, the paladin can cleanse the temple and restore it. After the temple would come the Merchants Quarter. In the original module, the Merchants Quarter was used as an inter-kobold trading post. I'm envisioning a somewhat expanded version with some Underdark races trading among the many many kobolds - poisons, alchemical items, trap manuals & components, trained monsters, slaves, and the occasional magic item. Some kind of skulduggery would be good here, maybe the PCs have a chance to gain information they couldn't otherwise obtain by monster-bashing... [/QUOTE]
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