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<blockquote data-quote="Cleon" data-source="post: 6095823" data-attributes="member: 57383"><p>Enough with the flattery!</p><p></p><p>Hmm, I was thinking of something with a bit more detail on the individual challenges. Also 10 successes/3 failures seems too long to me, especially if the PCs are just trying to "walk through" the market. If they have side-goals do these add success/failure points to the skill challenge?</p><p></p><p>I was thinking more something like 4-6 successes/2 failures, plus a random "contest table" that progresses depending on the failure rate.</p><p></p><p>e.g.</p><p></p><p><span style="font-size: 12px"><strong>Challenge Con<span style="font-size: 12px">test </span>Table</strong></span></p><p>Roll 1d10 if the PCs have no failures, 1d6+6 if the PCs have 1 failure.</p><p>1 <strong>Close Encounter of the Kobold Kind</strong> - One of you bumps into a kobold, jeopardizing your disguise.</p><p>2 <strong>Where the Heck are We?</strong> - You lose you're way ?</p><p>3 <strong>Kobold Brat</strong> (pickpocket/beggar) Befriend this "street urchin" and she can help you with a later challenge.</p><p>4 <strong>Traffic Jam</strong> - A damaged lizard-drawn wagon blocks your way? Circumvent? Clear it out of the way? Better do something before a patrol turns up.</p><p>5 <strong>Non-Kobold Party</strong> - A group of traders/mercenaries of the same species as you're disguised as. They want to be "friendly".</p><p>6 <strong>Kobold Trader</strong> - You have to interact with a kobold market stall to avoid suspicion.</p><p>7 <strong>Persistent Merchant</strong> - A kobold trader starts following the PCs around. Either they're suspicious, or think the PCs are easy marks and wants to sell them something.</p><p>8 <strong>Kobold Market Guard</strong> - bribe, avoid, or silence?</p><p>9 <strong>Wandering Monster</strong> - kill, tame, or buy from its owner?</p><p>10 <strong>Runaway Slave</strong> - ?</p><p>11 <strong>Chief Harlichak</strong> - ?</p><p>12 <strong>Patrol</strong> - A patrol of kobolds is looking for "Big Feet Intruders". Avoid them or fail the challenge.</p><p></p><p>Note you can only roll an 11 or 12 if you've already got 1 failure, so if the PCs fail a Patrol/Chief Harlichak challenge they get 2 failures and fail the Skill Challenge.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6095823, member: 57383"] Enough with the flattery! Hmm, I was thinking of something with a bit more detail on the individual challenges. Also 10 successes/3 failures seems too long to me, especially if the PCs are just trying to "walk through" the market. If they have side-goals do these add success/failure points to the skill challenge? I was thinking more something like 4-6 successes/2 failures, plus a random "contest table" that progresses depending on the failure rate. e.g. [SIZE=3][B]Challenge Con[SIZE=3]test [/SIZE]Table[/B][/SIZE] Roll 1d10 if the PCs have no failures, 1d6+6 if the PCs have 1 failure. 1 [B]Close Encounter of the Kobold Kind[/B] - One of you bumps into a kobold, jeopardizing your disguise. 2 [B]Where the Heck are We?[/B] - You lose you're way ? 3 [B]Kobold Brat[/B] (pickpocket/beggar) Befriend this "street urchin" and she can help you with a later challenge. 4 [B]Traffic Jam[/B] - A damaged lizard-drawn wagon blocks your way? Circumvent? Clear it out of the way? Better do something before a patrol turns up. 5 [B]Non-Kobold Party[/B] - A group of traders/mercenaries of the same species as you're disguised as. They want to be "friendly". 6 [B]Kobold Trader[/B] - You have to interact with a kobold market stall to avoid suspicion. 7 [B]Persistent Merchant[/B] - A kobold trader starts following the PCs around. Either they're suspicious, or think the PCs are easy marks and wants to sell them something. 8 [B]Kobold Market Guard[/B] - bribe, avoid, or silence? 9 [B]Wandering Monster[/B] - kill, tame, or buy from its owner? 10 [B]Runaway Slave[/B] - ? 11 [B]Chief Harlichak[/B] - ? 12 [B]Patrol[/B] - A patrol of kobolds is looking for "Big Feet Intruders". Avoid them or fail the challenge. Note you can only roll an 11 or 12 if you've already got 1 failure, so if the PCs fail a Patrol/Chief Harlichak challenge they get 2 failures and fail the Skill Challenge. [/QUOTE]
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