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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6100000" data-attributes="member: 20323"><p>We have three sessions of Dragon Mountain left, the last one coincidentally on International Table Top day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One of our players (the new guy, a.k.a. The Paladin) is leaving and I wanted to wrap up this adventure to give him a complete sense of the game. Currently the group has been getting thru about 1-2 micro-regions per session, so this means I will need to cut/merge some material to squeeze everything in. This part of the campaign began with a dragon fight and Dragon Mountain will end with one, so it'll be nicely book-ended. The players will be able to reflect on what they learned in the last fight and stretch their resources and wits to the limit.</p><p></p><p>Heres what I'm thinking (any feedback is greatly appreciated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ):</p><p></p><p>3/15 - Merge the Kobold King/Palace scenario with the Arena/Patrician's Quarter, and begin a "high threat" challenge for the rest of the dungeon with kobolds basically pouring out of the walls. Possibly have a misshap/trap in the Arena cause the floor to break and deposit te PCs in the Underground River.</p><p></p><p>3/22 - Run the Mines and the Collapsed Tunnel/Storehouses as an especially dangerous dungeon crawl, with kobold traps & guerilla tactics taken to a ludicrous level. Include respite or possible betrayal with shady dwarves who've been foreshadowed for a while now.</p><p></p><p>3/30 (extra long session) - Cut out the Wyrmling Chamber/Planeshift Chamber, or maybe simply leave it as background flavor. Run the the Approach to the Lair (a gauntlet of traps) and the showdown with Infyrana. She is a customized elder red dragon (level 22 solo controller) facing a party of 13th level PCs...I am musing two tricks to even up the fight:</p><p>1) First, the PCs have tons of action points accumulated. I'm doing to remove the action point per encounter limits for the final encounter (and let them know about it next session).</p><p>2) Second, the paladin is going to get some crazy boons/blessings to power him up during the fight...I spoke with the player and he wants his PC to go out in a blaze of glory, so it's setting the scene for a heroic sacrifice.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6100000, member: 20323"] We have three sessions of Dragon Mountain left, the last one coincidentally on International Table Top day :) One of our players (the new guy, a.k.a. The Paladin) is leaving and I wanted to wrap up this adventure to give him a complete sense of the game. Currently the group has been getting thru about 1-2 micro-regions per session, so this means I will need to cut/merge some material to squeeze everything in. This part of the campaign began with a dragon fight and Dragon Mountain will end with one, so it'll be nicely book-ended. The players will be able to reflect on what they learned in the last fight and stretch their resources and wits to the limit. Heres what I'm thinking (any feedback is greatly appreciated :) ): 3/15 - Merge the Kobold King/Palace scenario with the Arena/Patrician's Quarter, and begin a "high threat" challenge for the rest of the dungeon with kobolds basically pouring out of the walls. Possibly have a misshap/trap in the Arena cause the floor to break and deposit te PCs in the Underground River. 3/22 - Run the Mines and the Collapsed Tunnel/Storehouses as an especially dangerous dungeon crawl, with kobold traps & guerilla tactics taken to a ludicrous level. Include respite or possible betrayal with shady dwarves who've been foreshadowed for a while now. 3/30 (extra long session) - Cut out the Wyrmling Chamber/Planeshift Chamber, or maybe simply leave it as background flavor. Run the the Approach to the Lair (a gauntlet of traps) and the showdown with Infyrana. She is a customized elder red dragon (level 22 solo controller) facing a party of 13th level PCs...I am musing two tricks to even up the fight: 1) First, the PCs have tons of action points accumulated. I'm doing to remove the action point per encounter limits for the final encounter (and let them know about it next session). 2) Second, the paladin is going to get some crazy boons/blessings to power him up during the fight...I spoke with the player and he wants his PC to go out in a blaze of glory, so it's setting the scene for a heroic sacrifice. [/QUOTE]
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