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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Mountain (4e conversion - complete!)
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<blockquote data-quote="Quickleaf" data-source="post: 6103737" data-attributes="member: 20323"><p>Thanks for the comments <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>No, the original version of Infyrana did not have <em>gaseous form</em> (actually her highest level 5 Mage spell was <em>wall of iron</em>). I was using the Pyromancer PP from Dragon magazine to steal powers from and one of the powers from that PP involves turning into living flame. "In-story" Infyrana possesses the Cinder of Gazra (an elemental magic item) which she has attuned to herself to allow her to invoke a ritual turning her into living flame. </p><p></p><p></p><p>Yes, you're probably right I should vary her spells a bit more. My first iteration of design I made Infyrana as a Pyromancer, but I'm reconsidering that now.</p><p></p><p></p><p>She needs to be a controller or artillery in stage 1 to take advantage of the chasm, casting spells as the PCs work to rech her. However in stage 2 she could move to closer range I suppose...</p><p></p><p></p><p>That's a good idea! I really want to emphasize her spellcasting, however, as that is her main schtick and what mechanically differentiates from the PCs' last fight against a dragon (a close-combat brute).</p><p></p><p>The servants she has are kobolds and red dragon wyrmlings (and possibly bound fire elementals). I suppose I could introduce those earlier in the fight... The cursed treasure is meant to slow/hinder the PCs as 'bodyguards' of a sort.</p><p></p><p></p><p>Mmm, yes I like all of that. This is what I did for the last dragon boss fight and I was thinking something different was in order for Infyrana...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6103737, member: 20323"] Thanks for the comments :) No, the original version of Infyrana did not have [i]gaseous form[/i] (actually her highest level 5 Mage spell was [i]wall of iron[/i]). I was using the Pyromancer PP from Dragon magazine to steal powers from and one of the powers from that PP involves turning into living flame. "In-story" Infyrana possesses the Cinder of Gazra (an elemental magic item) which she has attuned to herself to allow her to invoke a ritual turning her into living flame. Yes, you're probably right I should vary her spells a bit more. My first iteration of design I made Infyrana as a Pyromancer, but I'm reconsidering that now. She needs to be a controller or artillery in stage 1 to take advantage of the chasm, casting spells as the PCs work to rech her. However in stage 2 she could move to closer range I suppose... That's a good idea! I really want to emphasize her spellcasting, however, as that is her main schtick and what mechanically differentiates from the PCs' last fight against a dragon (a close-combat brute). The servants she has are kobolds and red dragon wyrmlings (and possibly bound fire elementals). I suppose I could introduce those earlier in the fight... The cursed treasure is meant to slow/hinder the PCs as 'bodyguards' of a sort. Mmm, yes I like all of that. This is what I did for the last dragon boss fight and I was thinking something different was in order for Infyrana... [/QUOTE]
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