Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dragon Mountain defeated without even entering it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfspider" data-source="post: 18137" data-attributes="member: 300"><p>I don't believe in railroading. Heaven knows that my players have taken me to parts of my campaign world I never knew existed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But as a good DM (and my players over the years have claimed that I'm such, even if to just save their own hides), I have to look at the fun factor in general. I want to have fun to, darn it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> If I've created an adventure that I think the players would really enjoy and they're inches away from missing out on it, I'll fudge a bit to get them in the right direction. However, if they've decided to completely go another direction, I'll just save the adventure for later.</p><p></p><p>If it would be fun for the charactes, after months of work, to kill the main bad guy on a lark, then I'll let it happen. More often than not my players would think this was a great disappointment. They <em>want</em> an epic final confrontation. They <em>don't</em> want a pushover.</p><p></p><p>So it takes a careful hand to keep everything in balance. Often I fail, but most of the time I succeed--even if I do break the cardinal rule against fudging. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Wolfspider, post: 18137, member: 300"] I don't believe in railroading. Heaven knows that my players have taken me to parts of my campaign world I never knew existed. ;) But as a good DM (and my players over the years have claimed that I'm such, even if to just save their own hides), I have to look at the fun factor in general. I want to have fun to, darn it! :p If I've created an adventure that I think the players would really enjoy and they're inches away from missing out on it, I'll fudge a bit to get them in the right direction. However, if they've decided to completely go another direction, I'll just save the adventure for later. If it would be fun for the charactes, after months of work, to kill the main bad guy on a lark, then I'll let it happen. More often than not my players would think this was a great disappointment. They [i]want[/i] an epic final confrontation. They [i]don't[/i] want a pushover. So it takes a careful hand to keep everything in balance. Often I fail, but most of the time I succeed--even if I do break the cardinal rule against fudging. :o [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon Mountain defeated without even entering it!
Top