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Dragon Mountain defeated without even entering it!
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<blockquote data-quote="Wolfspider" data-source="post: 18261" data-attributes="member: 300"><p>Well, we'll just have to disagree then on this point, because I just can't look at <em>minor</em> and <em>judicious</em> fudging as a bad thing.</p><p></p><p>My own rpg experience has shaped my gaming philosophy, of course. I'll never forget the time that I spent hours coming up with a character concept and lovingly detailing the character's history and motivations. Then we all started to play. Ten minutes later, in a random encounter, my character was hit by a ghoul and then enjoyed a full round of being pounded on by it and its three other companions. Suffice to say, my character died. If I hadn't been paralyzed due to <em>one unlucky role</em>, I would have been able to retreat. Instead, my character got carried off to be eaten, no raising possible.</p><p></p><p>You can criticize the DM for setting up an encounter that was too hard for our group. I guess you can criticize me for...well, entering the dungeon and occupying a certain space. Most of all, I blame the DM for having a policy that all rolls were to be made in the open. This kind of policy seems like a chain on a DM's creativity to me.</p><p></p><p>Learning from this lesson, when my girlfriend, in her first D&D game, in her first role-playing situation, was struck blind by a cleric and made the victim of a sneak attack by his accomplice, I could have gone by the results of the dice and killed her outright, an hour into her very first game of D&D. I'm sure that would have showed her how much control she has over her fate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Instead, I merely knocked her out. She was chastised enough with just being taken out of the combat so easily.</p><p></p><p>Fudging works both ways--to the DM's advantage (when he or she modifies a roll to make the game more interesting) and to the players'. Most of all, it works to the advantage of the game, and that's all that should matter, not some slavish devotion to what a little plastic polyhedron says.</p></blockquote><p></p>
[QUOTE="Wolfspider, post: 18261, member: 300"] Well, we'll just have to disagree then on this point, because I just can't look at [i]minor[/i] and [i]judicious[/i] fudging as a bad thing. My own rpg experience has shaped my gaming philosophy, of course. I'll never forget the time that I spent hours coming up with a character concept and lovingly detailing the character's history and motivations. Then we all started to play. Ten minutes later, in a random encounter, my character was hit by a ghoul and then enjoyed a full round of being pounded on by it and its three other companions. Suffice to say, my character died. If I hadn't been paralyzed due to [i]one unlucky role[/i], I would have been able to retreat. Instead, my character got carried off to be eaten, no raising possible. You can criticize the DM for setting up an encounter that was too hard for our group. I guess you can criticize me for...well, entering the dungeon and occupying a certain space. Most of all, I blame the DM for having a policy that all rolls were to be made in the open. This kind of policy seems like a chain on a DM's creativity to me. Learning from this lesson, when my girlfriend, in her first D&D game, in her first role-playing situation, was struck blind by a cleric and made the victim of a sneak attack by his accomplice, I could have gone by the results of the dice and killed her outright, an hour into her very first game of D&D. I'm sure that would have showed her how much control she has over her fate. :rolleyes: Instead, I merely knocked her out. She was chastised enough with just being taken out of the combat so easily. Fudging works both ways--to the DM's advantage (when he or she modifies a roll to make the game more interesting) and to the players'. Most of all, it works to the advantage of the game, and that's all that should matter, not some slavish devotion to what a little plastic polyhedron says. [/QUOTE]
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