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Dragon Mountain defeated without even entering it!
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<blockquote data-quote="Wolfspider" data-source="post: 18325" data-attributes="member: 300"><p>No, probably not. I've never made such radical changes to game reality, even when my players have made monumental mistakes. (See the thread on stupid player mistakes for details on one such encounter featuring Orcus.)</p><p></p><p>I don't cushion every encounter for them--don't think that I do. Characters die frequently enough in my campaigns. But if the death would have been pointless, I'll probably fudge a bit. One thing I hate is fumbles. Characters should never die solely due to a bad role, as can happen in systems like MERP and Rolemaster and some homebrew D&D campaigns.</p><p></p><p>Anyway, if a character is playing stupidly, then I let the dice fall where they may. But if the dice say that a character will die and its no real fault of the player (he or she has been playing intelligently), then I'll probably reduce the effects somewhat.</p><p></p><p>I call this mercy.</p><p></p><p>Think we should start up a seperate thread on this issue? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>EDIT: Looking at your original question, I see that I misread it at first. Here's my real answer to it.</p><p></p><p>How would the character know I fudged it? I must say I've never had a player complain when his or her character had a near-death experience instead of a outright fatal one. As far as my rolls go, I tend to keep them private.</p></blockquote><p></p>
[QUOTE="Wolfspider, post: 18325, member: 300"] No, probably not. I've never made such radical changes to game reality, even when my players have made monumental mistakes. (See the thread on stupid player mistakes for details on one such encounter featuring Orcus.) I don't cushion every encounter for them--don't think that I do. Characters die frequently enough in my campaigns. But if the death would have been pointless, I'll probably fudge a bit. One thing I hate is fumbles. Characters should never die solely due to a bad role, as can happen in systems like MERP and Rolemaster and some homebrew D&D campaigns. Anyway, if a character is playing stupidly, then I let the dice fall where they may. But if the dice say that a character will die and its no real fault of the player (he or she has been playing intelligently), then I'll probably reduce the effects somewhat. I call this mercy. Think we should start up a seperate thread on this issue? :D EDIT: Looking at your original question, I see that I misread it at first. Here's my real answer to it. How would the character know I fudged it? I must say I've never had a player complain when his or her character had a near-death experience instead of a outright fatal one. As far as my rolls go, I tend to keep them private. [/QUOTE]
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