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Dragon Mountain defeated without even entering it!
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<blockquote data-quote="James McMurray" data-source="post: 18452" data-attributes="member: 743"><p>The party was three characters: </p><p></p><p>Human Cleric of Heironious / Ranger (favored enemy dragons). 13/1</p><p></p><p>Human Paladin / Knight of the Middle Circle (total levels 13, not sure how many in each)</p><p></p><p>Aasimar Sorceror 13</p><p></p><p>In the mountain there is approximately 500,000gp and a crap load of magic. The party will be getting a good portion of that (90% of the money, and 9 out of ten items, chosen one by one at random). They will be losing the artifact they carry with them however, s there's no way the Gret Wyrm Green will just let them walk away with an Amulet designed to help kill dragons.</p><p></p><p>Finally, I chose to use Arthax instead of Ifraneya because of his previous ties with the party. They would be much more likely to go there if their nemesis lived ther. Plus I enjoyed the fact that the current party would have to deal with a villain created by the same players (but different characters). </p><p></p><p>I fully expect the party to use most of the money (and sell some of the items) in order to get some really nice gear, most of which will be completely useless in the Return to the Tomb of Horrors, and will actually hurt them when used in Ravager of Time (as it involves duplicates of the party). Finally, assuming all goes to plan and they survive those two, they'll be granted a kingdom at the mouth of the Valley of the Mage. The Valley will be the source of the catalyst for a nice run through the Bloodstone Series. The epic level handbook should be out by then, and I for one can't wait to try it on for size. The Bloodstone Trilogy gives great opportunities for massive foes, tactical warfare, diplomacy, and role-playing. That should be the topper for the campaign, and if everyone survives all the way through (hard to avoid without Total Party Killed scenario at that high a level), they'll be thanked for their roles in stopping Orcus with a chance to quest for divinity. This will end the current campaign and start a new one, with new characters.</p><p></p><p>Of course, there's a heck of a lot of ifs involved in that paragraph... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 18452, member: 743"] The party was three characters: Human Cleric of Heironious / Ranger (favored enemy dragons). 13/1 Human Paladin / Knight of the Middle Circle (total levels 13, not sure how many in each) Aasimar Sorceror 13 In the mountain there is approximately 500,000gp and a crap load of magic. The party will be getting a good portion of that (90% of the money, and 9 out of ten items, chosen one by one at random). They will be losing the artifact they carry with them however, s there's no way the Gret Wyrm Green will just let them walk away with an Amulet designed to help kill dragons. Finally, I chose to use Arthax instead of Ifraneya because of his previous ties with the party. They would be much more likely to go there if their nemesis lived ther. Plus I enjoyed the fact that the current party would have to deal with a villain created by the same players (but different characters). I fully expect the party to use most of the money (and sell some of the items) in order to get some really nice gear, most of which will be completely useless in the Return to the Tomb of Horrors, and will actually hurt them when used in Ravager of Time (as it involves duplicates of the party). Finally, assuming all goes to plan and they survive those two, they'll be granted a kingdom at the mouth of the Valley of the Mage. The Valley will be the source of the catalyst for a nice run through the Bloodstone Series. The epic level handbook should be out by then, and I for one can't wait to try it on for size. The Bloodstone Trilogy gives great opportunities for massive foes, tactical warfare, diplomacy, and role-playing. That should be the topper for the campaign, and if everyone survives all the way through (hard to avoid without Total Party Killed scenario at that high a level), they'll be thanked for their roles in stopping Orcus with a chance to quest for divinity. This will end the current campaign and start a new one, with new characters. Of course, there's a heck of a lot of ifs involved in that paragraph... :-) [/QUOTE]
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