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Dragon Mountain defeated without even entering it!
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<blockquote data-quote="Berandor" data-source="post: 18536" data-attributes="member: 225"><p>Dang. Sorry to intrude...</p><p></p><p>James McMurray: I think you're right about trust. But to me, trust between players and DM is not by slavish adhering to dice rolls, but by insuring the best experience for the players.</p><p></p><p>The players should not trust the DM that he does what the dice say, but they should trust him that whatever trick he pulls, he is not abusing his power, and all he does is ensuring the most fun for everyone.</p><p></p><p>They should trust in the DM that, if the opponent somehow has more HP than before, or does not fall down the cliff in round one to a fiery death even though he rolled 1% chance, than the Dm has its reason for it, and these reasons are the excitement and fun of the players.</p><p></p><p>When I present my players with a nigh impossible adversity, like 20 archers point blank readied to shoot when they move, I know they will give up their weapons, trusting in me not to kill them outright, <em>even if they would roll a 1 on a Charisma check</em>.</p><p></p><p>So yes, I think fudging sometimes in in order, warranted, perhaps even needed (see the example of the girlfriend above) - and it furthers the trust of the players.</p><p></p><p>Example: One of my favorite fights was against a gigantic stone golem. We had been fighting some rounds, and me and my squire were still unscathed, yet the other four party members were either dead or had had to flee.</p><p>In that round, we would have killed the golem; yet we were still unscathed, and the rest of the party was safe (or dead anyway). So suddenly, through some secret ability, the Golem regenerated 50 hit points. That meant another two rounds of tough combat for us, and the other players sat around full of excitement, and in the end by glorious tactics, we destroyed the golem and STILL were unharmed. To this day, the ENTIRE group tells this story with a shimmer in their eyes. We didn't get annoyed because of that regeneration trick; in fact, otherwise the fight would have been good, but not as great as it was now.</p><p></p><p>Berandor</p><p></p><p>Berandor</p></blockquote><p></p>
[QUOTE="Berandor, post: 18536, member: 225"] Dang. Sorry to intrude... James McMurray: I think you're right about trust. But to me, trust between players and DM is not by slavish adhering to dice rolls, but by insuring the best experience for the players. The players should not trust the DM that he does what the dice say, but they should trust him that whatever trick he pulls, he is not abusing his power, and all he does is ensuring the most fun for everyone. They should trust in the DM that, if the opponent somehow has more HP than before, or does not fall down the cliff in round one to a fiery death even though he rolled 1% chance, than the Dm has its reason for it, and these reasons are the excitement and fun of the players. When I present my players with a nigh impossible adversity, like 20 archers point blank readied to shoot when they move, I know they will give up their weapons, trusting in me not to kill them outright, [i]even if they would roll a 1 on a Charisma check[/i]. So yes, I think fudging sometimes in in order, warranted, perhaps even needed (see the example of the girlfriend above) - and it furthers the trust of the players. Example: One of my favorite fights was against a gigantic stone golem. We had been fighting some rounds, and me and my squire were still unscathed, yet the other four party members were either dead or had had to flee. In that round, we would have killed the golem; yet we were still unscathed, and the rest of the party was safe (or dead anyway). So suddenly, through some secret ability, the Golem regenerated 50 hit points. That meant another two rounds of tough combat for us, and the other players sat around full of excitement, and in the end by glorious tactics, we destroyed the golem and STILL were unharmed. To this day, the ENTIRE group tells this story with a shimmer in their eyes. We didn't get annoyed because of that regeneration trick; in fact, otherwise the fight would have been good, but not as great as it was now. Berandor Berandor [/QUOTE]
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