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Dragon Mountain defeated without even entering it!
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<blockquote data-quote="Henry" data-source="post: 19381" data-attributes="member: 158"><p>I have had discussions with Karinsdad on this point in the past, but I will voice a differing opinion here: Apparently, from the editions from 1st to 2nd the 3rd, something must have been lost in the transition.</p><p></p><p>If your group finds it important to operate on such trust, then great - it works for your group and likely nothing will work better in its place. However, DM fudging is not necessarily cheating. It can sometimes be a useful tool for suspense building and for making things a little more uncertain. Remember that in 2nd edition monsters did not have class levels - that was for many DM's a "fudge" of a sort from years ago to get more mileage out of creatures such as orcs that had outlived their usefulness.</p><p></p><p>Much enjoyment can be ruined for players if their characters for instance are killed within the first ten minutes of a session due to fickle dice rolls. Conversely, it is no fun if the characters have to end a session three hours early because one player uses severe metagaming tactics to defeat the opposition.</p><p></p><p>I do understand that the dragon was a juvenile, and made a severe mistake - that's the nature of juveniles, and it's why we don't see more dragons around. I thought however, that the dragon in that scenario was far more than a stripling juvenile - knowing what I do of Dragon Mountain, the kobolds in Dragon Mountain would have finished off that thing and eaten it for supper a long time ago!!!</p><p></p><p>As for your last statement, I heartily agree. There are more enemies in the sea, and the PC's have many more miles to go to prove their fame. However, I certainly hope that when it comes time for them to reckon with your Big Green Terror, that he does not roll over and die with the same rash decisions. I entreat you to play him with all the terror and intelligence that a powerful being of godlike mental attributes can muster.</p><p></p><p>I do share Wolfspider's distaste of hearing of Great Wyrm Dragons that land next to the PC's in the middle of a field and cast one spell or make one melee attack after another. In those cases, the PC's might as well find a suicide note hung from the dragon's wing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 19381, member: 158"] I have had discussions with Karinsdad on this point in the past, but I will voice a differing opinion here: Apparently, from the editions from 1st to 2nd the 3rd, something must have been lost in the transition. If your group finds it important to operate on such trust, then great - it works for your group and likely nothing will work better in its place. However, DM fudging is not necessarily cheating. It can sometimes be a useful tool for suspense building and for making things a little more uncertain. Remember that in 2nd edition monsters did not have class levels - that was for many DM's a "fudge" of a sort from years ago to get more mileage out of creatures such as orcs that had outlived their usefulness. Much enjoyment can be ruined for players if their characters for instance are killed within the first ten minutes of a session due to fickle dice rolls. Conversely, it is no fun if the characters have to end a session three hours early because one player uses severe metagaming tactics to defeat the opposition. I do understand that the dragon was a juvenile, and made a severe mistake - that's the nature of juveniles, and it's why we don't see more dragons around. I thought however, that the dragon in that scenario was far more than a stripling juvenile - knowing what I do of Dragon Mountain, the kobolds in Dragon Mountain would have finished off that thing and eaten it for supper a long time ago!!! As for your last statement, I heartily agree. There are more enemies in the sea, and the PC's have many more miles to go to prove their fame. However, I certainly hope that when it comes time for them to reckon with your Big Green Terror, that he does not roll over and die with the same rash decisions. I entreat you to play him with all the terror and intelligence that a powerful being of godlike mental attributes can muster. I do share Wolfspider's distaste of hearing of Great Wyrm Dragons that land next to the PC's in the middle of a field and cast one spell or make one melee attack after another. In those cases, the PC's might as well find a suicide note hung from the dragon's wing. :) [/QUOTE]
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