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Dragon Mountain defeated without even entering it!
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<blockquote data-quote="James McMurray" data-source="post: 20340" data-attributes="member: 743"><p>Henry:</p><p></p><p>I can't agree that fudging is necessary to increase suspense, nor that it isn't a form of cheating. Sitting and waiting for the die to stop rolling can be suspenseful. And in-game suspense is best generated outside of combat (where the majority of fudging occurs in my experience).</p><p></p><p>Whle I agree that it sucks to have an entire party killed right off the bat, I disagree with teh assertion that it won't be fun. It just puts more work on the DM to figure out something to do, such as having the party captured (not via fudging, but by the opposition switching to subdual after a bit). Alternatively, the party can be given a "mystical dream" that would keep the game going somehow.</p><p></p><p>As for a session being ruined by meta-gaming, I don't have to worry about that with my group. They are all excellent gamers who refuse to resort to meta-gaming. And if they did, I'd stamp it out quick anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not true. This dragon's strengths were not in combat, sure, but he is practically immune to the poison the kobolds use (by virtue of his high fortitude saves). Also, the kobolds in the mountain (I'm sure you'll agree) would never think of charging into battle with someone who had managed to slay Ifraneya. That means if that wanted to take him out, they'd have to be sneakier than he is. Sure, its possible, but they'd also have to join together, and that's something their cln structure would make difficult if not impossible. Finally, he is much stronger in a diplomacy and intrique situation, due to his skills and magic items he had, which means he easily manipulated the cunning, yet not overly intelligent kobolds.</p><p></p><p></p><p></p><p>Of course I will. But I won't hesitate to watch him die if the party manages to kill him, be it through luck, excellent tactics, or both. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>In the encounter I believe you're referring to, standing in a field and casting spells and attacking is all that the Great Wyrm had to do. Yes, Great Wyrm dragons are highly intelligent and devious. However, that doesn't men they're not allowed to crush opposition beneath their claws when the situation warrants it. Any other response would have been more effort than was necessary at the time.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 20340, member: 743"] Henry: I can't agree that fudging is necessary to increase suspense, nor that it isn't a form of cheating. Sitting and waiting for the die to stop rolling can be suspenseful. And in-game suspense is best generated outside of combat (where the majority of fudging occurs in my experience). Whle I agree that it sucks to have an entire party killed right off the bat, I disagree with teh assertion that it won't be fun. It just puts more work on the DM to figure out something to do, such as having the party captured (not via fudging, but by the opposition switching to subdual after a bit). Alternatively, the party can be given a "mystical dream" that would keep the game going somehow. As for a session being ruined by meta-gaming, I don't have to worry about that with my group. They are all excellent gamers who refuse to resort to meta-gaming. And if they did, I'd stamp it out quick anyway. :) Not true. This dragon's strengths were not in combat, sure, but he is practically immune to the poison the kobolds use (by virtue of his high fortitude saves). Also, the kobolds in the mountain (I'm sure you'll agree) would never think of charging into battle with someone who had managed to slay Ifraneya. That means if that wanted to take him out, they'd have to be sneakier than he is. Sure, its possible, but they'd also have to join together, and that's something their cln structure would make difficult if not impossible. Finally, he is much stronger in a diplomacy and intrique situation, due to his skills and magic items he had, which means he easily manipulated the cunning, yet not overly intelligent kobolds. Of course I will. But I won't hesitate to watch him die if the party manages to kill him, be it through luck, excellent tactics, or both. :) In the encounter I believe you're referring to, standing in a field and casting spells and attacking is all that the Great Wyrm had to do. Yes, Great Wyrm dragons are highly intelligent and devious. However, that doesn't men they're not allowed to crush opposition beneath their claws when the situation warrants it. Any other response would have been more effort than was necessary at the time. [/QUOTE]
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