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Dragon Mountain defeated without even entering it!
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<blockquote data-quote="James McMurray" data-source="post: 20597" data-attributes="member: 743"><p>Yep, the reason is that my post was already massively long, and I've learned that quite a few people ignore threads when their posts turn into 2 page articles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, he rolled a 19, with a spot skill of +10 or so, and eyes of the eagle. I don't see how that's very surprising, but maybe your players don't buy cross-class skills, no matter how useful they are?</p><p></p><p></p><p></p><p>It was only CR20, since it was a juvenile, not a young adult.</p><p></p><p></p><p></p><p>It would just cast a spell at him because it was pretty certain that the spell would get the paladin on its side. It was in its human form. Had it been in dragon form, hiding would have been much more difficult. It didn't do anything with its movement, because there was no apparent need. The paladin had not shouted a warning, and noone else had spotted him yet.</p><p></p><p>For a fuller recap of the events:</p><p></p><p>Round one (the surprise round): The smoke para-elementals appear (having been invisible) next to the party members while they're eating their morning Heroes' Feast. The cleric and the sorceror get their lungs filled with smoke, the paladin makes his save.</p><p></p><p>2: The sorceror coughs his smoke out and hits the elemental with a sacrifice spell, doing pretty good damage, only to get it put back in on the elemental's turn. The cleric activates his bracers of speed and hits his elemental a couple times, and the paladin hits his also. Ethereal Filchers (two per person) pop in and attempt picking pockets. They fail to grab the amulet, the paladin's sword, and one of the sorceror's metamagic rods, but succeed at the rest, and turn ethereal to leave. The paladin does a lot of damage to the elemental on him, then chases after the filcher carrying his shield of command.</p><p></p><p>3: The filchers pop back in, then back out, picking pockets or fleeing, depending upon their success the previous round. The sorceror goes to -4 due to smoke claws in his lungs, the paladin killed his elemental, and the cleric almost finishes his elemental off. The cleric casts heal on the sorceror through his holy channel, only to see the smoke keep tearing away at the sorceror's lungs.</p><p></p><p>4: Filchers still try (and fail) to grab the amulet and dragonbane sword, two filchers die to the paladin who notices the dragon. The sorceror finishes off his elemental and breathes a sigh of relief. The cleric also finishes off his elemental. The dragon casts Suggestion on the paladin "bring me the amulet."</p><p></p><p>5: More filchers die, as does the paladin's elemental. The dragon casts defensive spells on himself, and the party regroups, finally everyone else notices the dragon.</p><p></p><p>6: The cleric charges the dragon and casts silence and grapples. The sorceror hits the dragon with a greater dispel (getting a couple spells, but not much of importance) and a sacrifice spell, and the paldin misses. The dragon is hurt, but still not worried, as he's taken less than a third of his hitpoints. He gets out of the grapple, moves out of the silence area, and casts improved invisibility.</p><p></p><p>7: The dragon casts enervation at the sorceror, doing two negative levels and also giving the cleric two negative levels (through the holy channel). The cleric follows, and casts invisibility purge, then tries to tackle the dragon again, failing this time. The sorceror again hits the dragon with two sacrifice spells, this time doing quite a bit of damage, and letting the dragon know it needs to get the heck out of there. The paladin reiterates that with a critical hit and a regular hit. </p><p></p><p>8: The cleric fails to grapple again, the paladin gets another hit, and the sorceror hits with another sacrifice spell, droppping the dragon to -2 right before his action (which would have been to teleport away).</p><p></p><p>Looking back over that, I know that things are in the correct round order, but not necessarily in the right order during the rounds, as I don't remember the exact initaives people had.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 20597, member: 743"] Yep, the reason is that my post was already massively long, and I've learned that quite a few people ignore threads when their posts turn into 2 page articles. :) Well, he rolled a 19, with a spot skill of +10 or so, and eyes of the eagle. I don't see how that's very surprising, but maybe your players don't buy cross-class skills, no matter how useful they are? It was only CR20, since it was a juvenile, not a young adult. It would just cast a spell at him because it was pretty certain that the spell would get the paladin on its side. It was in its human form. Had it been in dragon form, hiding would have been much more difficult. It didn't do anything with its movement, because there was no apparent need. The paladin had not shouted a warning, and noone else had spotted him yet. For a fuller recap of the events: Round one (the surprise round): The smoke para-elementals appear (having been invisible) next to the party members while they're eating their morning Heroes' Feast. The cleric and the sorceror get their lungs filled with smoke, the paladin makes his save. 2: The sorceror coughs his smoke out and hits the elemental with a sacrifice spell, doing pretty good damage, only to get it put back in on the elemental's turn. The cleric activates his bracers of speed and hits his elemental a couple times, and the paladin hits his also. Ethereal Filchers (two per person) pop in and attempt picking pockets. They fail to grab the amulet, the paladin's sword, and one of the sorceror's metamagic rods, but succeed at the rest, and turn ethereal to leave. The paladin does a lot of damage to the elemental on him, then chases after the filcher carrying his shield of command. 3: The filchers pop back in, then back out, picking pockets or fleeing, depending upon their success the previous round. The sorceror goes to -4 due to smoke claws in his lungs, the paladin killed his elemental, and the cleric almost finishes his elemental off. The cleric casts heal on the sorceror through his holy channel, only to see the smoke keep tearing away at the sorceror's lungs. 4: Filchers still try (and fail) to grab the amulet and dragonbane sword, two filchers die to the paladin who notices the dragon. The sorceror finishes off his elemental and breathes a sigh of relief. The cleric also finishes off his elemental. The dragon casts Suggestion on the paladin "bring me the amulet." 5: More filchers die, as does the paladin's elemental. The dragon casts defensive spells on himself, and the party regroups, finally everyone else notices the dragon. 6: The cleric charges the dragon and casts silence and grapples. The sorceror hits the dragon with a greater dispel (getting a couple spells, but not much of importance) and a sacrifice spell, and the paldin misses. The dragon is hurt, but still not worried, as he's taken less than a third of his hitpoints. He gets out of the grapple, moves out of the silence area, and casts improved invisibility. 7: The dragon casts enervation at the sorceror, doing two negative levels and also giving the cleric two negative levels (through the holy channel). The cleric follows, and casts invisibility purge, then tries to tackle the dragon again, failing this time. The sorceror again hits the dragon with two sacrifice spells, this time doing quite a bit of damage, and letting the dragon know it needs to get the heck out of there. The paladin reiterates that with a critical hit and a regular hit. 8: The cleric fails to grapple again, the paladin gets another hit, and the sorceror hits with another sacrifice spell, droppping the dragon to -2 right before his action (which would have been to teleport away). Looking back over that, I know that things are in the correct round order, but not necessarily in the right order during the rounds, as I don't remember the exact initaives people had. [/QUOTE]
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