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Dragon Mountain defeated without even entering it!
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<blockquote data-quote="Kesh" data-source="post: 20713" data-attributes="member: 1308"><p>Dear god, <em>there's</em> an image I didn't need! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Re: fudging...</p><p></p><p>Sometimes it's necessary. For instance, during one session a player found his sword basically useless against the skeletons they were fighting, so he had a brilliant idea: he flipped a table over, bashed the skeleton with it and then dropped the table onto the skeleton as it lay on the floor. At that point, he proceeded to jump up and down on the table until it was smashed! There's no rule for something like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I basically ruled that after one full round of jumping, it was dead... then after the battle, had one of the hands grab his ankle, just for S&G. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Most of the time though, a DM can find a way to prevent things from getting out of hand without resorting to actual fudging. For instance, in the ghouls example someone gave above: if perhaps the ghouls could simply have beat down the character and dragged them off. When their other companions go to investigate, they find the character wrapped up tight in cloth like a cocoon (which allowed them to be stabilized) as a meal for later. Thus, a rescue could be enacted. It's a small stretch, but it adds a bit to the roleplay potential of the situation.</p><p></p><p>Of course, it is hard to decide something like that in the heat of the moment. I'll be the first to admit that DMing is a tough job, as I found running just a few sessions. I hope to continue at some point though, and will try to keep the dice fudging to a minimum, since you can accomplish it through RP instead, usually.</p></blockquote><p></p>
[QUOTE="Kesh, post: 20713, member: 1308"] Dear god, [i]there's[/i] an image I didn't need! :p Re: fudging... Sometimes it's necessary. For instance, during one session a player found his sword basically useless against the skeletons they were fighting, so he had a brilliant idea: he flipped a table over, bashed the skeleton with it and then dropped the table onto the skeleton as it lay on the floor. At that point, he proceeded to jump up and down on the table until it was smashed! There's no rule for something like that. :D I basically ruled that after one full round of jumping, it was dead... then after the battle, had one of the hands grab his ankle, just for S&G. ;) Most of the time though, a DM can find a way to prevent things from getting out of hand without resorting to actual fudging. For instance, in the ghouls example someone gave above: if perhaps the ghouls could simply have beat down the character and dragged them off. When their other companions go to investigate, they find the character wrapped up tight in cloth like a cocoon (which allowed them to be stabilized) as a meal for later. Thus, a rescue could be enacted. It's a small stretch, but it adds a bit to the roleplay potential of the situation. Of course, it is hard to decide something like that in the heat of the moment. I'll be the first to admit that DMing is a tough job, as I found running just a few sessions. I hope to continue at some point though, and will try to keep the dice fudging to a minimum, since you can accomplish it through RP instead, usually. [/QUOTE]
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