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Dragon Mountain - Twin Forks
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<blockquote data-quote="Someone" data-source="post: 988340" data-attributes="member: 5656"><p>[DM-Matt, I figued how to get Vanger out of that mess. Simply, you have the reach and I´m sure the Strenght to pick him off there. Sometimes the simplest solutions are the best; I´ll Haste you so you can heal him too in the same round, or drop a big boom spell, so use the Delay action to act just after me] </p><p></p><p><em>Telustiel continues fighting the bandits with his effective, if not very elaborate style. In his quickened state, he raises his blade and touches one of the tendrils that hang over him: a visible stream of energy pours into the Wildshaped druid, and his movement likewise accelerate.</em></p><p></p><p>[Actions: </p><p>Regular round: Full attack bandits (starting with already wounded one, and following with the next if he falls) Again 3 points of Power Attack.</p><p>1st attack: 2+16-3=hit AC 15, damage (but I doubt it) 4+8=12</p><p>2nd attack: 19+11-3=27, threat. Confirm: 12+11-3= hit AC 20. Damage (regular) 13, if critical 24.</p><p></p><p>Then move 5 feet back, out of their reach.</p><p></p><p>Haste partial action: touch the druid with the blade and bestow the Haste cached spell on him.</p><p></p><p>Stats: AC 36, touch 21</p><p>HP: 85/94</p><p></p><p>Active spells: Haste (8 rounds left), See invisibility.]</p><p></p><p>Note: seems that DM-Matt posted his actions while I was typing this.</p></blockquote><p></p>
[QUOTE="Someone, post: 988340, member: 5656"] [DM-Matt, I figued how to get Vanger out of that mess. Simply, you have the reach and I´m sure the Strenght to pick him off there. Sometimes the simplest solutions are the best; I´ll Haste you so you can heal him too in the same round, or drop a big boom spell, so use the Delay action to act just after me] [i]Telustiel continues fighting the bandits with his effective, if not very elaborate style. In his quickened state, he raises his blade and touches one of the tendrils that hang over him: a visible stream of energy pours into the Wildshaped druid, and his movement likewise accelerate.[/i] [Actions: Regular round: Full attack bandits (starting with already wounded one, and following with the next if he falls) Again 3 points of Power Attack. 1st attack: 2+16-3=hit AC 15, damage (but I doubt it) 4+8=12 2nd attack: 19+11-3=27, threat. Confirm: 12+11-3= hit AC 20. Damage (regular) 13, if critical 24. Then move 5 feet back, out of their reach. Haste partial action: touch the druid with the blade and bestow the Haste cached spell on him. Stats: AC 36, touch 21 HP: 85/94 Active spells: Haste (8 rounds left), See invisibility.] Note: seems that DM-Matt posted his actions while I was typing this. [/QUOTE]
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