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Dragon Mountain?
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<blockquote data-quote="osarusan" data-source="post: 2163647" data-attributes="member: 13950"><p>Haha I don't know if I'd say Godawful. But it is pretty difficult at times. The first books is, like Capellan said, irrelevant sidequests. I thought they were fun irrelevant sidequests though. More fun than the actual dungeon.</p><p></p><p>When you get to the dungeon... Christ it's hard. Even for 15th level. Either that or maybe I'm just a good strategist (but I figure a plane-shifting mountain castle run by a red dragon, with a fully self-sufficient civilization in it is going to have some good defense drills.</p><p></p><p>In any case, the traps and kobolds (or was it goblins?) aren't really the hardest part. It's the fact that you have like 3 days to do it. Or at least my party did after they spent all that time on sidequests in the first book. That gives them precious little time to make foolish mistakes.</p><p></p><p>We never finished it. The party was planeshifted as per the module, and they just gave up and left the mountain, and then had a hell of a good time in the new material plane that I made up on-the-fly (as I wasn't expecting them to give up) -- an arab-like desert world (with giant insects like Starship Troopers) colonized by civilized orc city-states.</p><p></p><p>There's one uber-artifact in the game that my players kept fighting over (mostly because the box set comes with a little print-out pendant that they can actually wear... and my players are nerds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p>I think the first book has lots of fun NPC opportunities if you like to really ham up your characters.</p></blockquote><p></p>
[QUOTE="osarusan, post: 2163647, member: 13950"] Haha I don't know if I'd say Godawful. But it is pretty difficult at times. The first books is, like Capellan said, irrelevant sidequests. I thought they were fun irrelevant sidequests though. More fun than the actual dungeon. When you get to the dungeon... Christ it's hard. Even for 15th level. Either that or maybe I'm just a good strategist (but I figure a plane-shifting mountain castle run by a red dragon, with a fully self-sufficient civilization in it is going to have some good defense drills. In any case, the traps and kobolds (or was it goblins?) aren't really the hardest part. It's the fact that you have like 3 days to do it. Or at least my party did after they spent all that time on sidequests in the first book. That gives them precious little time to make foolish mistakes. We never finished it. The party was planeshifted as per the module, and they just gave up and left the mountain, and then had a hell of a good time in the new material plane that I made up on-the-fly (as I wasn't expecting them to give up) -- an arab-like desert world (with giant insects like Starship Troopers) colonized by civilized orc city-states. There's one uber-artifact in the game that my players kept fighting over (mostly because the box set comes with a little print-out pendant that they can actually wear... and my players are nerds :p). I think the first book has lots of fun NPC opportunities if you like to really ham up your characters. [/QUOTE]
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