Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Dragon Mountain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 5502349" data-attributes="member: 30022"><p>Similar experience. To elaborate on some of the points made above...</p><p></p><ul> <li data-xf-list-type="ul">The encounters prior to reaching the mountain are fairly random. They're not really in the same theme of the mountain itself. This is both good and bad. The variety is welcome given how "same-y" the mountain is going to get, but they don't really create much of a theme.</li> <li data-xf-list-type="ul">The pre-mountain encounters are also a railroad. Like most 2e modules, it isn't a sandbox or an attempt at simulating an environment. You do encounter 1... then you do encounter 2... then you do encounter 3. And so on.</li> <li data-xf-list-type="ul">While I respect the effort to make kobolds deadly, I personally feel it was taken to the extreme. 2e kobolds are pushovers at low-levels (THACO 20, 1d4 hp). It would have been an interesting intellectual exercise to make them tough opponents at mid-levels. But Dragon Mountain tries to make them legitimate opponents at high-levels... and it's a bridge too far. It's achieved in two ways: 1) giving the kobolds access to extreme magical (and other) resources, thanks to the dragon; and 2) gimping the PCs. The former is a little unrealistic, and led to my players staring at me with some disbelief ("Seriously... how did a 3-hp creature get a <em>wand of wonder</em>?"). The latter is the opposite of fun. I'm all for interesting environments and situations, like tossing the PCs naked into the dungeons of the Slave-Lords and letting them figure out how to get out. But area and encounter design that is specifically intended to screw with PC abilities can get frustrating after a while.</li> <li data-xf-list-type="ul">And, despite the attempt to give the kobolds every advantage, it's all too easily defeated by magic at that level. Simple spells like <em>fireball</em> (expanding to fill rooms), <em>cloudkill</em>, <em>death spell</em>... they wreak absolute havoc on large numbers of low-level creatures. This also creates a disproportionate play experience for different classes. A wizard will generally have a field day in Dragon Mountain. Other classes, not so much.</li> <li data-xf-list-type="ul">The module introduces a number of new creatures, but none of them are particularly memorable.</li> <li data-xf-list-type="ul">The mountain map is not a masterpiece. It's functional. It also clearly established the size and scope of the crawl. It is BIG (i.e. the map is color-coded to show regions of the mountain). Unless the DM trims out areas or glosses over them, the PCs could spend a lot of time in the mountain... and a lot of it will begin to feel awfully familiar after a while ("Kobolds... again").</li> <li data-xf-list-type="ul">The final encounter is a bit of a saving grace - the dragon is <u>very</u> tough (for 2e) and smart. It also has one heck of a dragon hoard, which makes it feel like a worthy reward for the slog to get there. However, it's still prone to the usual 1e/2e problems: the dragon is a single opponent, and a lucky attack (save-or-lose spell, <em>hasted</em> fighter with a <em>belt of giant strength</em>, etc) could still take it out in a single round. Which would make a great story for the player, I guess... but still strikes me as anti-climactic.</li> </ul><p>Overall, I'd rate the module as "poor". It needs a lot of work to make it enjoyable for the players. Of the 2e boxed sets, I much preferred <em>Night Below</em> and <em>Return to the Tomb of Horrors</em>. Both had much more variety, more level-appropriate opponents, richer theme, better "player props" (illustration booklets, handouts, etc), more interesting NPCs, and better final encounters (neither of which is likely to be over in a single round, and the PCs will have had to overcome some horrific fights against terrifying opponents to even get there).</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5502349, member: 30022"] Similar experience. To elaborate on some of the points made above... [LIST] [*]The encounters prior to reaching the mountain are fairly random. They're not really in the same theme of the mountain itself. This is both good and bad. The variety is welcome given how "same-y" the mountain is going to get, but they don't really create much of a theme. [*]The pre-mountain encounters are also a railroad. Like most 2e modules, it isn't a sandbox or an attempt at simulating an environment. You do encounter 1... then you do encounter 2... then you do encounter 3. And so on. [*]While I respect the effort to make kobolds deadly, I personally feel it was taken to the extreme. 2e kobolds are pushovers at low-levels (THACO 20, 1d4 hp). It would have been an interesting intellectual exercise to make them tough opponents at mid-levels. But Dragon Mountain tries to make them legitimate opponents at high-levels... and it's a bridge too far. It's achieved in two ways: 1) giving the kobolds access to extreme magical (and other) resources, thanks to the dragon; and 2) gimping the PCs. The former is a little unrealistic, and led to my players staring at me with some disbelief ("Seriously... how did a 3-hp creature get a [I]wand of wonder[/I]?"). The latter is the opposite of fun. I'm all for interesting environments and situations, like tossing the PCs naked into the dungeons of the Slave-Lords and letting them figure out how to get out. But area and encounter design that is specifically intended to screw with PC abilities can get frustrating after a while. [*]And, despite the attempt to give the kobolds every advantage, it's all too easily defeated by magic at that level. Simple spells like [I]fireball[/I] (expanding to fill rooms), [I]cloudkill[/I], [I]death spell[/I]... they wreak absolute havoc on large numbers of low-level creatures. This also creates a disproportionate play experience for different classes. A wizard will generally have a field day in Dragon Mountain. Other classes, not so much. [*]The module introduces a number of new creatures, but none of them are particularly memorable. [*]The mountain map is not a masterpiece. It's functional. It also clearly established the size and scope of the crawl. It is BIG (i.e. the map is color-coded to show regions of the mountain). Unless the DM trims out areas or glosses over them, the PCs could spend a lot of time in the mountain... and a lot of it will begin to feel awfully familiar after a while ("Kobolds... again"). [*]The final encounter is a bit of a saving grace - the dragon is [U]very[/U] tough (for 2e) and smart. It also has one heck of a dragon hoard, which makes it feel like a worthy reward for the slog to get there. However, it's still prone to the usual 1e/2e problems: the dragon is a single opponent, and a lucky attack (save-or-lose spell, [I]hasted[/I] fighter with a [I]belt of giant strength[/I], etc) could still take it out in a single round. Which would make a great story for the player, I guess... but still strikes me as anti-climactic. [/LIST] Overall, I'd rate the module as "poor". It needs a lot of work to make it enjoyable for the players. Of the 2e boxed sets, I much preferred [I]Night Below[/I] and [I]Return to the Tomb of Horrors[/I]. Both had much more variety, more level-appropriate opponents, richer theme, better "player props" (illustration booklets, handouts, etc), more interesting NPCs, and better final encounters (neither of which is likely to be over in a single round, and the PCs will have had to overcome some horrific fights against terrifying opponents to even get there). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon Mountain
Top