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<blockquote data-quote="Jdvn1" data-source="post: 2918544" data-attributes="member: 26424"><p>I recently found the Dragon Mountain boxset at my FLGS. Having a set that I've had longer, that I got used, I figured I'd bring mine in and compare the two--make sure I wasn't missing anything.</p><p></p><p>Well, first glace everything seemed fine. I counted everything, and there was the same number of everything.</p><p></p><p>A more in-depth look yielded a problem. Each had the same number of maps, but each set had one map different from the other set.</p><p></p><p>Weird!</p><p></p><p>Anyway, I picked up the second set at a discount (because it was obviously incomplete), and now I really want to run Dragon Mountain again. Except, a conversion is so darn hard to find. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, I figured I'd run Dragon Mountain, doing most of the conversion on the fly. Thing is, I need a starting point.</p><p></p><p>I decided that since 2nd ed has so many power disparities, that trying to keep the statistics of everything somewhat the same (ie a direction conversion) would be not only unfeasible, but contrary to design philosophies of 3e/3.5. So, I need to choose a starting level, and effectively rebuild every encounter to balance appropriately.</p><p></p><p>Thing is, I started D&D with 3e. I know very, very little about 2nd ed. This isn't a problem for most of the adventure, since I'm not doing anything close to a direct conversion but a story conversion (as I call it), but I do need a starting point.</p><p></p><p>So, what level should the adventure start at?</p><p></p><p>I don't want to start too high because having to pull in too many epic things toward the end would be kind of a hassle. I dont' want to start too low, because then the feel of the early encounters would drastically change (I couldn't throw a thieve's guild against a level 1 party for example).</p><p></p><p>I don't have the adventure with me right now, but I think it says a party of 6-8 level 10-12 characters. Should I start it at level 10? Any advice?</p><p></p><p>Note that I'm not asking for a conversion. Baby steps, you see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2918544, member: 26424"] I recently found the Dragon Mountain boxset at my FLGS. Having a set that I've had longer, that I got used, I figured I'd bring mine in and compare the two--make sure I wasn't missing anything. Well, first glace everything seemed fine. I counted everything, and there was the same number of everything. A more in-depth look yielded a problem. Each had the same number of maps, but each set had one map different from the other set. Weird! Anyway, I picked up the second set at a discount (because it was obviously incomplete), and now I really want to run Dragon Mountain again. Except, a conversion is so darn hard to find. ;) So, I figured I'd run Dragon Mountain, doing most of the conversion on the fly. Thing is, I need a starting point. I decided that since 2nd ed has so many power disparities, that trying to keep the statistics of everything somewhat the same (ie a direction conversion) would be not only unfeasible, but contrary to design philosophies of 3e/3.5. So, I need to choose a starting level, and effectively rebuild every encounter to balance appropriately. Thing is, I started D&D with 3e. I know very, very little about 2nd ed. This isn't a problem for most of the adventure, since I'm not doing anything close to a direct conversion but a story conversion (as I call it), but I do need a starting point. So, what level should the adventure start at? I don't want to start too high because having to pull in too many epic things toward the end would be kind of a hassle. I dont' want to start too low, because then the feel of the early encounters would drastically change (I couldn't throw a thieve's guild against a level 1 party for example). I don't have the adventure with me right now, but I think it says a party of 6-8 level 10-12 characters. Should I start it at level 10? Any advice? Note that I'm not asking for a conversion. Baby steps, you see. ;) [/QUOTE]
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