Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dragon No. 319 arrived today
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 1469432" data-attributes="member: 2067"><p><u>First, the DS issue</u></p><p></p><p></p><p>But you can have idealistic druids who want to restore the natural world? And idealistic rebels who want to free the slaves? And idealistic preservers who tap magic at the expense of their own well-being? But...not idealistic crusaders? I mean, sure, there'd be some setting alterations (the Code would be changed to one of preservation, rather than one of chivalry, probably), but an idealistic warrior can fit in the setting pretty well, I think. And it would be an altruism tested to it's very limits -- a "lawful stupid" paladin would be a lawful stupid corpse if he tried many of the things mentioned as 'good' in the Book of Exalted Deeds, for instance.</p><p></p><p></p><p></p><p>Bingo. I don't think there's a need for a "Dark Sun Bard/Assassin/Thing" class -- either allow the bard, or just tell people to use Rogues. That said, I don't think the bard is *essential.* I mean, it's fine that it exists, but I'd be fine with them dropping it, too; there's no reason it shouldn't exist, but I see no reason it should. I'd like, perhaps ideally, to have a "psionic jack of all trades" who gains psionics like a bard gains magic, with a bard BAB, bard skills, etc. Buy that's easy enough to weasel into, prolly especially with the XPH.</p><p></p><p></p><p></p><p>Crappy rules mechanic, IMHO....but YMMV. A game in which I'm switching characters that often is a game in which I, as a player, can't get much into the world.</p><p></p><p></p><p></p><p>I disagree. It's an edition problem, methinks. In 2e, it was "arcane magic." In 3e, it is "wizards." It has the same effect -- arcane magic, associated with Wizards, is bad -- without crippling the underlying system. That said, don't make the bard a rogue and pretend it's a bard. Just drop the thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> And you don't really make a case for Paladins.....</p><p></p><p></p><p></p><p>Looking over Dave's entry, I see a lot of what he's sayin'</p><p>- Nix monks; unarmed attacks are too potent when your weapons are crap</p><p>- Nix sorcs; psions are the 'spontaneous spellcasters.'</p><p></p><p>I think a few of his rules were clunky (weapon damage, armor damage, etc. were clunky when done in From Stone to Steel, it could be clunky here). Heat already does damage, no need to re-write the manual on that one. I think there ideally would've been a "wealth to power conversion," where you could decrease the wealth level of the game but keep giving PC's powers (sort of how my One Week Old campaign is short on wealth, but still gives PC's the powers of magic items). I do like the idea of tying some monster DR to primitive weapons...pretty sweet.</p><p></p><p><u>Now, the Eberron Stuff</u></p><p></p><p></p><p>Awesome. Now if only I could get a look at how this fits into the DMG demographics, I think Eberron has nearly sold me on it's completeness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1469432, member: 2067"] [U]First, the DS issue[/U] But you can have idealistic druids who want to restore the natural world? And idealistic rebels who want to free the slaves? And idealistic preservers who tap magic at the expense of their own well-being? But...not idealistic crusaders? I mean, sure, there'd be some setting alterations (the Code would be changed to one of preservation, rather than one of chivalry, probably), but an idealistic warrior can fit in the setting pretty well, I think. And it would be an altruism tested to it's very limits -- a "lawful stupid" paladin would be a lawful stupid corpse if he tried many of the things mentioned as 'good' in the Book of Exalted Deeds, for instance. Bingo. I don't think there's a need for a "Dark Sun Bard/Assassin/Thing" class -- either allow the bard, or just tell people to use Rogues. That said, I don't think the bard is *essential.* I mean, it's fine that it exists, but I'd be fine with them dropping it, too; there's no reason it shouldn't exist, but I see no reason it should. I'd like, perhaps ideally, to have a "psionic jack of all trades" who gains psionics like a bard gains magic, with a bard BAB, bard skills, etc. Buy that's easy enough to weasel into, prolly especially with the XPH. Crappy rules mechanic, IMHO....but YMMV. A game in which I'm switching characters that often is a game in which I, as a player, can't get much into the world. I disagree. It's an edition problem, methinks. In 2e, it was "arcane magic." In 3e, it is "wizards." It has the same effect -- arcane magic, associated with Wizards, is bad -- without crippling the underlying system. That said, don't make the bard a rogue and pretend it's a bard. Just drop the thing. :p And you don't really make a case for Paladins..... Looking over Dave's entry, I see a lot of what he's sayin' - Nix monks; unarmed attacks are too potent when your weapons are crap - Nix sorcs; psions are the 'spontaneous spellcasters.' I think a few of his rules were clunky (weapon damage, armor damage, etc. were clunky when done in From Stone to Steel, it could be clunky here). Heat already does damage, no need to re-write the manual on that one. I think there ideally would've been a "wealth to power conversion," where you could decrease the wealth level of the game but keep giving PC's powers (sort of how my One Week Old campaign is short on wealth, but still gives PC's the powers of magic items). I do like the idea of tying some monster DR to primitive weapons...pretty sweet. [U]Now, the Eberron Stuff[/U] Awesome. Now if only I could get a look at how this fits into the DMG demographics, I think Eberron has nearly sold me on it's completeness. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon No. 319 arrived today
Top