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Dragon No. 319 arrived today
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<blockquote data-quote="Henry" data-source="post: 1470934" data-attributes="member: 158"><p>The avangions are one possible source, but they would have to have recontacted the elemental spirits who gave the Sorcerer-kings their power in the first place. The SK's can't grant templars spells by right, or by their nature as half-dragons - it was part of an outsider pact they made centuries ago, and the outsiders are no longer around to contact.</p><p></p><p></p><p></p><p>Actually, there are other rules in place in 2E that altered this. Anyone suffering from great thirst may have to make saving throws to avoid doing things that are against their natures, such as resorting to violence against their fellow party to get food and water - the rules simulated the "Donner Party" effect. Is a paladin a paladin any more after he's just killed someone to drink their blood for water? Is a character even good? It could happen in the original Dark Sun rules.</p><p></p><p></p><p></p><p>To me, the Avangions are out of place, also, but that's a topic for another thread, one that drones endlessly about some rather poor changes made in the revised Dark Sun boxed set that no one wants to hear right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I will concede, that, as someone earlier said, I could see maybe a couple hundred years down the road that "proto-paladins" might arise, and Dave Noonan makes a good point about using Holy liberators from Defenders of the Faith - they, or better yet the Champion of Freedom from Arcana Unearthed would fit hand-in-glove in Dark Sun. But I just don't see them fitting in right now. I'm likely going to skip this issue entirely, pending a once-over in the bookstore to see if I'm not missing anything else. Next time I run a Dark Sun game, it looks like athas.org is definitely going to be the best place to go for rules for it.</p></blockquote><p></p>
[QUOTE="Henry, post: 1470934, member: 158"] The avangions are one possible source, but they would have to have recontacted the elemental spirits who gave the Sorcerer-kings their power in the first place. The SK's can't grant templars spells by right, or by their nature as half-dragons - it was part of an outsider pact they made centuries ago, and the outsiders are no longer around to contact. Actually, there are other rules in place in 2E that altered this. Anyone suffering from great thirst may have to make saving throws to avoid doing things that are against their natures, such as resorting to violence against their fellow party to get food and water - the rules simulated the "Donner Party" effect. Is a paladin a paladin any more after he's just killed someone to drink their blood for water? Is a character even good? It could happen in the original Dark Sun rules. To me, the Avangions are out of place, also, but that's a topic for another thread, one that drones endlessly about some rather poor changes made in the revised Dark Sun boxed set that no one wants to hear right now. :) I will concede, that, as someone earlier said, I could see maybe a couple hundred years down the road that "proto-paladins" might arise, and Dave Noonan makes a good point about using Holy liberators from Defenders of the Faith - they, or better yet the Champion of Freedom from Arcana Unearthed would fit hand-in-glove in Dark Sun. But I just don't see them fitting in right now. I'm likely going to skip this issue entirely, pending a once-over in the bookstore to see if I'm not missing anything else. Next time I run a Dark Sun game, it looks like athas.org is definitely going to be the best place to go for rules for it. [/QUOTE]
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Dragon No. 319 arrived today
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