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Dragon No. 319 arrived today
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<blockquote data-quote="Mach2.5" data-source="post: 1471407" data-attributes="member: 12834"><p>The nature of my adventures normally precludes the typical version of a paladin from being able to stay within a party formation for very long. The simple nature of social interaction on Athas prevents those 'of noble thinking' from being able to advance through the ranks. Players must resort more often to a mentality of 'the ends justify the means'. They must lie, steal, cheat, and kill in order to acheive the greater good, which has the detrimental effect of turning themselves away from that greater good in the long run. Tragedy itself is an important theme that runs throughout the novel series. In a standard adventure, the PCs may be required to save the noble's daughter in order to gain a valuable item that will aid them in their quest. In Dark Sun (at least, in my game), the PCs may be required to kill the noble's political enemy in order to gain the same item to further their quest. Paladins, by the very nature of being a paladin, subscribe to the mentality of 'the needs of the few outway the needs of the many'. That's very much in opposition to what has previously been presented thematically in DS over the years. Its reminds me of someone complaining about the Midnight setting because they can't have a cleric who worships good deities.</p></blockquote><p></p>
[QUOTE="Mach2.5, post: 1471407, member: 12834"] The nature of my adventures normally precludes the typical version of a paladin from being able to stay within a party formation for very long. The simple nature of social interaction on Athas prevents those 'of noble thinking' from being able to advance through the ranks. Players must resort more often to a mentality of 'the ends justify the means'. They must lie, steal, cheat, and kill in order to acheive the greater good, which has the detrimental effect of turning themselves away from that greater good in the long run. Tragedy itself is an important theme that runs throughout the novel series. In a standard adventure, the PCs may be required to save the noble's daughter in order to gain a valuable item that will aid them in their quest. In Dark Sun (at least, in my game), the PCs may be required to kill the noble's political enemy in order to gain the same item to further their quest. Paladins, by the very nature of being a paladin, subscribe to the mentality of 'the needs of the few outway the needs of the many'. That's very much in opposition to what has previously been presented thematically in DS over the years. Its reminds me of someone complaining about the Midnight setting because they can't have a cleric who worships good deities. [/QUOTE]
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Dragon No. 319 arrived today
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