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Dragon No. 319 arrived today
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<blockquote data-quote="LoneWolf23" data-source="post: 1473376" data-attributes="member: 643"><p>Ok, first off I don't see why a setting like Dark Sun can't use Paladins.. If anything, the sheer oppressive amount of tyrannical overlords and the utter hopelessness just cries out for heroes, and Heroism is what Paladins do best.</p><p></p><p>Still, I think using the Variant Paladin without Spellcasting from The Complete Warrior would be best, keeping many iconic Paladin abilities, which one could explain as a natural psionic gift, without having to explain where they got spells from. In fact, you could adapt some of the Paladin's class abilities to the setting: instead of being immune to disease and able to cure disease, an Athasi Paladin could be immune to the effects of Thirst and able to create water as per <em>Create Water</em> a few times a day.</p><p></p><p>Secondly, Paladins -can- fit into the setting, provided you find the right niche for them. Let's see, they're Holy Warriors, Heroes with a Mission, upholders of a code and protectors of the downtrodden and innocent.</p><p></p><p>Here's a Paladin concept for you - The Tribal Protector: a warrior born with the ordained mission of protecting his Tribe and his people, this Paladin often lives on the outskirts of his tribe, either preceding them to trailblaze an area in the path of the tribe's migration, clearing it of enemies, or patroling a wide area around the tribe's home to run off hostiles before they endanger the tribe itself. Such is the devotion these Protectors have towards their people that they are ready to give their lives so that even one more of the tribe's people can live. Their Code involves fighting to protect their Tribe's members from enemies, keeping order within the tribe itself, protect the tribe's resources, uphold yourself to the highest standards as a representative of your tribe and it's honor..</p><p></p><p>or another - The Guardians of Tyr: In the 300 years that Tyr has been a free city, an order of champions arose to protect the city's hard-earned freedom from all who would seek to destroy or corrupt it. These paladins are a secret society of holy warriors who've managed to tap into a source of divine power allowing them to use divine magic without swearing allegiance to a Dragon King. Sworn by their code to ferreting all threats to Tyr's freedom, these warriors hunt down spies from other city-states, as well as defilers, criminal cults, black market slavers and other such unsavory characters, bringing upon them the mercy of swift retribution for their crimes. </p><p></p><p>Or yet another - The Liberators: another secret society working in shadows within the city-states of the Dragon-Kings, these masked warriors hold themselves to a code which gives great value to freedom as the right of every sentient being, and thus seek to undo the rule of slavery which the Dragon-Kings have imposed upon the Tablelands. They will risk their lives to save even a single slave from a cruel master's yoke, will perform extremly public acts of rebellious mockery against the rule or the Dragon-Kings, and damage the powerbase of the Templars through whatever means necessary. Then, once their mission of the day has been done, they retreat into the shadows, remove their disguises and escape Templar notice while they plan their next strike against the tyrants...</p><p></p><p>I could go on, but you get the picture, I think.</p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 1473376, member: 643"] Ok, first off I don't see why a setting like Dark Sun can't use Paladins.. If anything, the sheer oppressive amount of tyrannical overlords and the utter hopelessness just cries out for heroes, and Heroism is what Paladins do best. Still, I think using the Variant Paladin without Spellcasting from The Complete Warrior would be best, keeping many iconic Paladin abilities, which one could explain as a natural psionic gift, without having to explain where they got spells from. In fact, you could adapt some of the Paladin's class abilities to the setting: instead of being immune to disease and able to cure disease, an Athasi Paladin could be immune to the effects of Thirst and able to create water as per [I]Create Water[/I] a few times a day. Secondly, Paladins -can- fit into the setting, provided you find the right niche for them. Let's see, they're Holy Warriors, Heroes with a Mission, upholders of a code and protectors of the downtrodden and innocent. Here's a Paladin concept for you - The Tribal Protector: a warrior born with the ordained mission of protecting his Tribe and his people, this Paladin often lives on the outskirts of his tribe, either preceding them to trailblaze an area in the path of the tribe's migration, clearing it of enemies, or patroling a wide area around the tribe's home to run off hostiles before they endanger the tribe itself. Such is the devotion these Protectors have towards their people that they are ready to give their lives so that even one more of the tribe's people can live. Their Code involves fighting to protect their Tribe's members from enemies, keeping order within the tribe itself, protect the tribe's resources, uphold yourself to the highest standards as a representative of your tribe and it's honor.. or another - The Guardians of Tyr: In the 300 years that Tyr has been a free city, an order of champions arose to protect the city's hard-earned freedom from all who would seek to destroy or corrupt it. These paladins are a secret society of holy warriors who've managed to tap into a source of divine power allowing them to use divine magic without swearing allegiance to a Dragon King. Sworn by their code to ferreting all threats to Tyr's freedom, these warriors hunt down spies from other city-states, as well as defilers, criminal cults, black market slavers and other such unsavory characters, bringing upon them the mercy of swift retribution for their crimes. Or yet another - The Liberators: another secret society working in shadows within the city-states of the Dragon-Kings, these masked warriors hold themselves to a code which gives great value to freedom as the right of every sentient being, and thus seek to undo the rule of slavery which the Dragon-Kings have imposed upon the Tablelands. They will risk their lives to save even a single slave from a cruel master's yoke, will perform extremly public acts of rebellious mockery against the rule or the Dragon-Kings, and damage the powerbase of the Templars through whatever means necessary. Then, once their mission of the day has been done, they retreat into the shadows, remove their disguises and escape Templar notice while they plan their next strike against the tyrants... I could go on, but you get the picture, I think. [/QUOTE]
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