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Dragon of Icespire Peak - [OOC]
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<blockquote data-quote="Steve Gorak" data-source="post: 8093800" data-attributes="member: 15132"><p>Lets see if I got this right!</p><p></p><p><strong>Name</strong>: Jenivestia "Jeni" Elananthael</p><p><strong>Class</strong>: Moon druid</p><p><strong>Race</strong>: Ghostwise halfling</p><p><strong>Background</strong>: Outlander</p><p><strong>Size</strong>: Medium (5'6", 125 lbs)</p><p><strong>Gender</strong>: Female</p><p><strong>Alignment</strong>: Neutral Good</p><p></p><p><strong>STR</strong>: 10 (+0) <strong>HP</strong>: 24 (3d8+6)</p><p><strong>DEX</strong>: 16 (+3) <strong>AC: </strong>17 (2 studded leather + 2 Shield + 3 dex)</p><p><strong>CON</strong>: 14 (+2) </p><p><strong>INT</strong>: 12 (+1) Save:+4 <strong>Speed</strong>: 25</p><p><strong>WIS</strong>: 16 (+3) Save:+5 <strong>Init</strong>: +3</p><p><strong>CHA</strong>: 12 (+1) <strong>Passive Perception</strong>: 15</p><p></p><p></p><p><strong>Skills</strong>: </p><p>Acrobatics +3 </p><p>Animal Handling +3 </p><p>Arcana +1 </p><p>*<strong>Athletics </strong>+2 </p><p>Deception +1 </p><p>History +1 </p><p>Insight +3 </p><p>Intimidation +1 </p><p>Investigation +1 </p><p>Medicine +3 </p><p>Nature +1 </p><p>*<strong>Perception </strong>+5</p><p>Performance +1 </p><p>Persuasion +1</p><p>Religion +1</p><p>Sleight of Hand +3</p><p>*<strong>Stealth </strong>+5</p><p>*<strong>Survival </strong>+5</p><p></p><p><strong>Abilities</strong></p><p> Speed. Your base walking speed is 25 feet.</p><p>• Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.</p><p>• Brave. You have advantage on saving throws against being frightened.</p><p>• Nimble. You can move through the space of any creature that is of a size larger than yours.</p><p>• Languages. You can speak, read, and write Common and Halfling.</p><p>• Ability Score Increase. Your Dexterity score increases by 2.</p><p>• Ability Score Increase. Your Wisdom score increases by 1.</p><p>• Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.</p><p></p><p>Wildshape (CR 1, no fly), 2x any rest</p><p></p><p><strong>Background feature</strong>: Wanderer</p><p>Excellent memory for maps and geography, can find food and water for group </p><p>Wildshape (CR 1, no fly), 2x any rest</p><p></p><p><strong>Proficiencies</strong>:</p><p>Armor: Light, Medium, shields (only nonmetal armor)</p><p>Weapons: Clubs, daggers, darts, jevelins, maces, staves, scimitars, sickles, slings, spears</p><p>Languages: Halfling, common & Sylvan (took this instead of musical instrument in background - better fit with background).</p><p>Skills: Perception, survival</p><p>Tools: Herbalism Kit</p><p>Saves: Intelligence and Wisdom</p><p>Skills from outlander background: Athletics, stealth (replaces survival)</p><p></p><p>Spellcasting:</p><p>Spell Attack Modifier: +5</p><p>Spell Save DC: 13</p><p>Cantrips Known: Guidance, create bondfire</p><p>Spells Known (6):</p><p>Level 1: goodberry, Entangle, Faerie Fire, Healing Word</p><p>Level 2: Moonbeam, barkskin</p><p>Spell Slots: 4/2/-/-/-/-/-/-</p><p></p><p>Feats:</p><p>None</p><p></p><p>Weapon Attack Damage Type Range</p><p>Sling +5 1d4+3 B 30/120 </p><p>scimitar +5 1d6+3 S</p><p>Dagger +5 1d4+3 P 20/60</p><p></p><p>Equipment:</p><p>• a wooden shield </p><p>• dagger</p><p>• Scimitar</p><p>• Studded Leather armor</p><p>• Staff (druidic focus)</p><p>• explorer’s pack</p><p> - backpack, </p><p> - bedroll, </p><p> - a mess kit, </p><p> - a tinderbox, </p><p> - 10 torches, </p><p> - 10 days of rations </p><p> - a waterskin. </p><p> - 50 feet of hempen rope strapped to the side of it.</p><p></p><p>A staff, a hunting trap, a trophy from an </p><p>animal you killed, a set o f traveler’s clothes, and a belt </p><p>pouch containing Money</p><p></p><p>Ruby of the war mage (on scimitar)</p><p></p><p>Money: 9.82 GP</p><p></p><p>Equipment purchased: sling 1 sp</p><p>Sling bullets (40) 8 cp 3 lb.</p><p></p><p>Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry olbear.</p><p>Ideal: Greater Good, It is each person’s responsibility to make the most happiness for the whole tribe.</p><p>Bond: Evil destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near fatal wounds you sustained in the attack, you seek revenge.</p><p>Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code]</p><p></p><p>[sblock=Background]Jenivestia Elananthael, known as Jeni, has only vague memories of her clan. She does remember that night they were attacked by marauders, and she fled for what seemed days. She hid, until sprites came for her, and helped her. They thought her the way of the forest, and when she became old enough, she explored further out of the forest, when she met a group of pretty and friendly adventurers.</p><p></p><p></p><p>Brown Bear Form: S+4 D+0 C+3 I+0 W+3 X+2</p><p>HP 34, AC 11, 40’, climb 30’, L</p><p>Perc +5 (adv. Smell)</p><p>Multiattack:</p><p>-- Bite +5, 1d8+4 piercing.</p><p>-- Claws +5, 2d6+4 slashing.</p><p></p><p>Dire Wolf Form: S+3 D+2 C+2 I+0 W+3 X+2</p><p>HP 37, AC 14, 50’, L</p><p>Perc +5 (adv. Hear/Smell), Stealth +4</p><p>Pack Tactics: Advantage if ally w/in 5’</p><p>Attack: Bite +5, 2d6+3, Strength vs. DC 13 or Prone.</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 8093800, member: 15132"] Lets see if I got this right! [B]Name[/B]: Jenivestia "Jeni" Elananthael [B]Class[/B]: Moon druid [B]Race[/B]: Ghostwise halfling [B]Background[/B]: Outlander [B]Size[/B]: Medium (5'6", 125 lbs) [B]Gender[/B]: Female [B]Alignment[/B]: Neutral Good [B]STR[/B]: 10 (+0) [B]HP[/B]: 24 (3d8+6) [B]DEX[/B]: 16 (+3) [B]AC: [/B]17 (2 studded leather + 2 Shield + 3 dex) [B]CON[/B]: 14 (+2) [B]INT[/B]: 12 (+1) Save:+4 [B]Speed[/B]: 25 [B]WIS[/B]: 16 (+3) Save:+5 [B]Init[/B]: +3 [B]CHA[/B]: 12 (+1) [B]Passive Perception[/B]: 15 [B]Skills[/B]: Acrobatics +3 Animal Handling +3 Arcana +1 *[B]Athletics [/B]+2 Deception +1 History +1 Insight +3 Intimidation +1 Investigation +1 Medicine +3 Nature +1 *[B]Perception [/B]+5 Performance +1 Persuasion +1 Religion +1 Sleight of Hand +3 *[B]Stealth [/B]+5 *[B]Survival [/B]+5 [B]Abilities[/B] Speed. Your base walking speed is 25 feet. • Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1. • Brave. You have advantage on saving throws against being frightened. • Nimble. You can move through the space of any creature that is of a size larger than yours. • Languages. You can speak, read, and write Common and Halfling. • Ability Score Increase. Your Dexterity score increases by 2. • Ability Score Increase. Your Wisdom score increases by 1. • Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time. Wildshape (CR 1, no fly), 2x any rest [B]Background feature[/B]: Wanderer Excellent memory for maps and geography, can find food and water for group Wildshape (CR 1, no fly), 2x any rest [B]Proficiencies[/B]: Armor: Light, Medium, shields (only nonmetal armor) Weapons: Clubs, daggers, darts, jevelins, maces, staves, scimitars, sickles, slings, spears Languages: Halfling, common & Sylvan (took this instead of musical instrument in background - better fit with background). Skills: Perception, survival Tools: Herbalism Kit Saves: Intelligence and Wisdom Skills from outlander background: Athletics, stealth (replaces survival) Spellcasting: Spell Attack Modifier: +5 Spell Save DC: 13 Cantrips Known: Guidance, create bondfire Spells Known (6): Level 1: goodberry, Entangle, Faerie Fire, Healing Word Level 2: Moonbeam, barkskin Spell Slots: 4/2/-/-/-/-/-/- Feats: None Weapon Attack Damage Type Range Sling +5 1d4+3 B 30/120 scimitar +5 1d6+3 S Dagger +5 1d4+3 P 20/60 Equipment: • a wooden shield • dagger • Scimitar • Studded Leather armor • Staff (druidic focus) • explorer’s pack - backpack, - bedroll, - a mess kit, - a tinderbox, - 10 torches, - 10 days of rations - a waterskin. - 50 feet of hempen rope strapped to the side of it. A staff, a hunting trap, a trophy from an animal you killed, a set o f traveler’s clothes, and a belt pouch containing Money Ruby of the war mage (on scimitar) Money: 9.82 GP Equipment purchased: sling 1 sp Sling bullets (40) 8 cp 3 lb. Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry olbear. Ideal: Greater Good, It is each person’s responsibility to make the most happiness for the whole tribe. Bond: Evil destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near fatal wounds you sustained in the attack, you seek revenge. Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code] [sblock=Background]Jenivestia Elananthael, known as Jeni, has only vague memories of her clan. She does remember that night they were attacked by marauders, and she fled for what seemed days. She hid, until sprites came for her, and helped her. They thought her the way of the forest, and when she became old enough, she explored further out of the forest, when she met a group of pretty and friendly adventurers. Brown Bear Form: S+4 D+0 C+3 I+0 W+3 X+2 HP 34, AC 11, 40’, climb 30’, L Perc +5 (adv. Smell) Multiattack: -- Bite +5, 1d8+4 piercing. -- Claws +5, 2d6+4 slashing. Dire Wolf Form: S+3 D+2 C+2 I+0 W+3 X+2 HP 37, AC 14, 50’, L Perc +5 (adv. Hear/Smell), Stealth +4 Pack Tactics: Advantage if ally w/in 5’ Attack: Bite +5, 2d6+3, Strength vs. DC 13 or Prone. [/QUOTE]
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