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General Tabletop Discussion
*Pathfinder & Starfinder
Dragon PC campaign. Need help with rules and ideas
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<blockquote data-quote="Evilhalfling" data-source="post: 5889679" data-attributes="member: 16991"><p>Wyrmling Lvl 4 elite skirmisher draconomicon</p><p>Young Green 5 solo skirmisher MV</p><p>Adult Green 9-12 solo controller (outdated) </p><p>Elder green 19 solo controller MV </p><p></p><p>at level 4 they have </p><p>double attack: this is strong for an @ will, but since its a party of 1, its probably okay. </p><p>luring glare: = at will power </p><p>Breath weapon (encounter) </p><p>Flight = utility power (perhaps add a height limit until lvl 6? </p><p></p><p>at level 5 add: instinctive flyby (as encounter or daily power) </p><p></p><p>at level 7: bloodied breath or poisonous wounds </p><p></p><p>at level 9: frightful presence (as daily) or more instinctive flybys </p><p></p><p>at some point you will want to give the action recovery and forest walk abilities, but im not sure where they fit. </p><p></p><p>Hit Points will be tricky. doing Solo hp, and 1 Healing surge, no second wind?</p><p>elite hp, a few healing surges (max 4) and second wind? </p><p>PC (striker?) hp and surges and a kobold cleric as a companion? </p><p></p><p>use monster building guidelines for attacks and def: </p><p>5+ level as an attack bonus, 14+lvl ac, 11-13+1vl for ref/fort/will </p><p></p><p>Good luck, it sounds fun. the draconic defenses and solo abilities may make up for the flaws of a 1 person party. You will just have to watch it.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5889679, member: 16991"] Wyrmling Lvl 4 elite skirmisher draconomicon Young Green 5 solo skirmisher MV Adult Green 9-12 solo controller (outdated) Elder green 19 solo controller MV at level 4 they have double attack: this is strong for an @ will, but since its a party of 1, its probably okay. luring glare: = at will power Breath weapon (encounter) Flight = utility power (perhaps add a height limit until lvl 6? at level 5 add: instinctive flyby (as encounter or daily power) at level 7: bloodied breath or poisonous wounds at level 9: frightful presence (as daily) or more instinctive flybys at some point you will want to give the action recovery and forest walk abilities, but im not sure where they fit. Hit Points will be tricky. doing Solo hp, and 1 Healing surge, no second wind? elite hp, a few healing surges (max 4) and second wind? PC (striker?) hp and surges and a kobold cleric as a companion? use monster building guidelines for attacks and def: 5+ level as an attack bonus, 14+lvl ac, 11-13+1vl for ref/fort/will Good luck, it sounds fun. the draconic defenses and solo abilities may make up for the flaws of a 1 person party. You will just have to watch it. [/QUOTE]
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Dragon PC campaign. Need help with rules and ideas
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