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General Tabletop Discussion
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Dragon Queen Question: Why Not Interrogate the Cultists?
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<blockquote data-quote="MerricB" data-source="post: 6634069" data-attributes="member: 3586"><p>The players know who the cultists are at this stage - or, if they don't, finding out won't be very difficult. </p><p></p><p>If the players interrogate the cultists, the cultists don't know more than "deliver the goods to the Carnath Roadhouse, where the half-orc Bog Luck will arrange things". The trouble with this tactic is that the cultists might lie. How would the PCs know the cultists were lying? (Actually, the cultists might not even know about Bog Luck, just that they need to deliver the treasure to the roadhouse).</p><p></p><p>So, you have the wonderful possibility of the PCs killing the cultists, heading off to Waterdeep, and losing track of the shipment. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The one exception to this is the Red Wizard Abzara Jos, who does know about Castle Naerytar. (The PCs have heard of Naerytar, but not that it's a castle - both groups I've run have assumed it was a person). But trying to get the Red Wizard to help you is tricky.</p><p></p><p>The fact is that a party *doesn't* need to accompany the cultists north if they can find the information in other ways. They'll miss meeting Jamna, as well as a couple of other encounters, but they still have all the normal road-trip encounters you might expect. And then they get to Castle Naerytar and resume the main plot.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6634069, member: 3586"] The players know who the cultists are at this stage - or, if they don't, finding out won't be very difficult. If the players interrogate the cultists, the cultists don't know more than "deliver the goods to the Carnath Roadhouse, where the half-orc Bog Luck will arrange things". The trouble with this tactic is that the cultists might lie. How would the PCs know the cultists were lying? (Actually, the cultists might not even know about Bog Luck, just that they need to deliver the treasure to the roadhouse). So, you have the wonderful possibility of the PCs killing the cultists, heading off to Waterdeep, and losing track of the shipment. :) The one exception to this is the Red Wizard Abzara Jos, who does know about Castle Naerytar. (The PCs have heard of Naerytar, but not that it's a castle - both groups I've run have assumed it was a person). But trying to get the Red Wizard to help you is tricky. The fact is that a party *doesn't* need to accompany the cultists north if they can find the information in other ways. They'll miss meeting Jamna, as well as a couple of other encounters, but they still have all the normal road-trip encounters you might expect. And then they get to Castle Naerytar and resume the main plot. Cheers! [/QUOTE]
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Dragon Queen Question: Why Not Interrogate the Cultists?
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