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Dragon Queen Question: Why Not Interrogate the Cultists?
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<blockquote data-quote="Riley37" data-source="post: 6634518" data-attributes="member: 6786839"><p>"On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw." Getting the subjects to answer at all, let alone answer fully and directly, relies on methods other than the ZoT spell; but the spell is a 100% guarantee that what a failed-save subject said, is not a deliberate lie. This answers the question "how would the PCs know the cultists were lying?". QED.</p><p> </p><p>You may be unfamiliar with military methods of systematic interrogation, such as comparing answers from captives interrogated separately. That doesn't reflect badly on you as an author; most people never get trained as interrogators. But when you say "How could PCs do X?", and you're not open to an answer, you meant the question as a rhetorical statement that "PCs could NEVER do X, there's no way, it's not possible", then that does say something about your DM style.</p><p></p><p>If PCs capture and successfully interrogate the cultists, then they have the problem of what to do at Carnath Roadhouse. If they can impersonate the cultists, a non-trivial task, then Bog Luck will see them and act according to plan. If the PCs become familiar with a small object or two, and plant those objects on the goods, then they can use Locate Object to see where those "tracker" objects subsequently end up. What would Bog Luck do if the goods showed up, but without the cultists who'd been assigned to transport them?</p><p></p><p>When PCs think of something the author didn't expect, that's another path towards a good story. Someone pointed out that the story you wrote is not an inescapable single-track railroad. Why not take that as a compliment?</p></blockquote><p></p>
[QUOTE="Riley37, post: 6634518, member: 6786839"] "On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw." Getting the subjects to answer at all, let alone answer fully and directly, relies on methods other than the ZoT spell; but the spell is a 100% guarantee that what a failed-save subject said, is not a deliberate lie. This answers the question "how would the PCs know the cultists were lying?". QED. You may be unfamiliar with military methods of systematic interrogation, such as comparing answers from captives interrogated separately. That doesn't reflect badly on you as an author; most people never get trained as interrogators. But when you say "How could PCs do X?", and you're not open to an answer, you meant the question as a rhetorical statement that "PCs could NEVER do X, there's no way, it's not possible", then that does say something about your DM style. If PCs capture and successfully interrogate the cultists, then they have the problem of what to do at Carnath Roadhouse. If they can impersonate the cultists, a non-trivial task, then Bog Luck will see them and act according to plan. If the PCs become familiar with a small object or two, and plant those objects on the goods, then they can use Locate Object to see where those "tracker" objects subsequently end up. What would Bog Luck do if the goods showed up, but without the cultists who'd been assigned to transport them? When PCs think of something the author didn't expect, that's another path towards a good story. Someone pointed out that the story you wrote is not an inescapable single-track railroad. Why not take that as a compliment? [/QUOTE]
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