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Dragon Reflections #10 – Snits and Orgies
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<blockquote data-quote="M.T. Black" data-source="post: 7757561" data-attributes="member: 6782171"><p><strong>The Dragon </strong>Issue 10 was published in October 1977. It is 36 pages long, with a cover price of $1.50. This issue saw the inclusion of a complete, all-new board game. [PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH=full]284361[/ATTACH]</p> <p style="text-align: center"></p><p></p><p>Editor Tim Kask is full of praise for the tenth GenCon, describing it as "the biggest wargame convention that has EVER been held, by anyone, anywhere." Compare this to the unenthusiastic words he had for Origins 77 in his last editorial!</p><p></p><p>In contrast to recent issues of <strong>The Dragon,</strong> this one includes plenty of D&D articles--and no fiction! There's an interesting mix of material here too, and not without some controversy.</p><p></p><p>In "Gaining a New Experience Level," Tom Holsinger makes some satirical suggestions around the mechanics of levelling. "Designing for Unique Wilderness Encounters" by Daniel Clifton gives a bunch of tables for random wilderness generation, while "Random Monsters" by Paul Crabaugh explains a method rolling up an entirely new D&D monster. All solid articles.</p><p></p><p>"Let There Be a Method to Your Madness" by Richard Gilbert seeks to bring a more realistic approach to dungeon design, answering questions such as "who originally built this dungeon" and "what was its purpose." Such an approach is standard practice now but was probably revolutionary in 1977.</p><p></p><p>Two further articles may have done little to endear the magazine to female gamers. "Weights and Measures, Physical Appearances, and Why Males are Stronger than Females in D&D" (also by Paul Crabaugh) was possibly the first shot in a debate that raged in D&D for many years. A debate that is banned from this site, I should add!</p><p></p><p>"Too Much Loot in Your Campaign? D&D Option: Orgies, Inc." by Jon Pickens suggests a practical solution to a common problem. If your characters have too much money, let them spend it on an orgy! If the idea is a bit juvenile, the accompanying illustration is doubly so, with bare-breasted nymphs cuddling up to goblin-like men. The anecdotal evidence I have suggests that art like this <em>did</em> turn women off the game.</p><p></p><p>On to the special feature. Tom Wham was a Vietnam war veteran who joined TSR as a staff artist in 1977. He already had two published wargames under his belt by this time and managed to convince Tim Kask to include a new game he was designing in <strong>The Dragon.</strong> The result was "Snit Smashing," in which tiny creatures run out of the ocean and try to reproduce while avoiding attacks from the bored, blob-like Bolotomi.</p><p></p><p>People remember "Snit Smashing" more for the quirky illustrations than for the gameplay, but Wham went on to create many more games, several of them highly regarded. His most successful product from the TSR years was <strong>Awful Green Things from Outer Space,</strong> which was later picked up by Steve Jackson games and is still in print. Wham also designed <strong>Kings & Things</strong> with Rob Kuntz, which was released by West End Games and won the Origins Award for Best Fantasy or Science Fiction Game of 1986.</p><p></p><p>One peculiarity is that Wham seemingly never designed any RPG products. This must have made him quite rare amongst TSR designers at the time, but it does reflect the fact that the staff in those days were "gamers first" and not just roleplaying diehards.</p><p></p><p>I want to finish with a quick note about Paul Crabaugh, who contributed two articles to this issue. These were Paul's first publications, and he became a prolific contributor to <strong>Dragon magazine </strong>as well as several other gaming journals. He sadly succumbed to cancer in 1985 at the age of 29, and Kim Mohan wrote a moving memorial for him in <strong>Dragon #105.</strong></p><p></p><p>In the next issue, an influential new column is added to the magazine, penned by one of D&D's most enigmatic creators.</p><p> </p><p><em> This article was contributed by <a href="http://www.enworld.org/forum/member.php?6782171-M-T-Black" target="_blank">M.T. Black</a> as part of EN World's Columnist (ENWC) program.<em>M.T. Black is a game designer and DMs Guild Adept. Please follow him on Twitter <a href="https://twitter.com/@mtblack2567" target="_blank">@mtblack2567</a> and sign up to his <a href="http://bit.ly/mtblacksignup" target="_blank">mailing list</a>. </em>We are always on the lookout for freelance columnists! If you have a pitch, <a href="http://www.enworld.org/ensider/columnists.html" target="_blank">please contact us</a>!</em></p></blockquote><p></p>
[QUOTE="M.T. Black, post: 7757561, member: 6782171"] [B]The Dragon [/B]Issue 10 was published in October 1977. It is 36 pages long, with a cover price of $1.50. This issue saw the inclusion of a complete, all-new board game. [PRBREAK][/PRBREAK] [CENTER][ATTACH type="full"]284361[/ATTACH] [/CENTER] Editor Tim Kask is full of praise for the tenth GenCon, describing it as "the biggest wargame convention that has EVER been held, by anyone, anywhere." Compare this to the unenthusiastic words he had for Origins 77 in his last editorial! In contrast to recent issues of [B]The Dragon,[/B] this one includes plenty of D&D articles--and no fiction! There's an interesting mix of material here too, and not without some controversy. In "Gaining a New Experience Level," Tom Holsinger makes some satirical suggestions around the mechanics of levelling. "Designing for Unique Wilderness Encounters" by Daniel Clifton gives a bunch of tables for random wilderness generation, while "Random Monsters" by Paul Crabaugh explains a method rolling up an entirely new D&D monster. All solid articles. "Let There Be a Method to Your Madness" by Richard Gilbert seeks to bring a more realistic approach to dungeon design, answering questions such as "who originally built this dungeon" and "what was its purpose." Such an approach is standard practice now but was probably revolutionary in 1977. Two further articles may have done little to endear the magazine to female gamers. "Weights and Measures, Physical Appearances, and Why Males are Stronger than Females in D&D" (also by Paul Crabaugh) was possibly the first shot in a debate that raged in D&D for many years. A debate that is banned from this site, I should add! "Too Much Loot in Your Campaign? D&D Option: Orgies, Inc." by Jon Pickens suggests a practical solution to a common problem. If your characters have too much money, let them spend it on an orgy! If the idea is a bit juvenile, the accompanying illustration is doubly so, with bare-breasted nymphs cuddling up to goblin-like men. The anecdotal evidence I have suggests that art like this [I]did[/I] turn women off the game. On to the special feature. Tom Wham was a Vietnam war veteran who joined TSR as a staff artist in 1977. He already had two published wargames under his belt by this time and managed to convince Tim Kask to include a new game he was designing in [B]The Dragon.[/B] The result was "Snit Smashing," in which tiny creatures run out of the ocean and try to reproduce while avoiding attacks from the bored, blob-like Bolotomi. People remember "Snit Smashing" more for the quirky illustrations than for the gameplay, but Wham went on to create many more games, several of them highly regarded. His most successful product from the TSR years was [B]Awful Green Things from Outer Space,[/B] which was later picked up by Steve Jackson games and is still in print. Wham also designed [B]Kings & Things[/B] with Rob Kuntz, which was released by West End Games and won the Origins Award for Best Fantasy or Science Fiction Game of 1986. One peculiarity is that Wham seemingly never designed any RPG products. This must have made him quite rare amongst TSR designers at the time, but it does reflect the fact that the staff in those days were "gamers first" and not just roleplaying diehards. I want to finish with a quick note about Paul Crabaugh, who contributed two articles to this issue. These were Paul's first publications, and he became a prolific contributor to [B]Dragon magazine [/B]as well as several other gaming journals. He sadly succumbed to cancer in 1985 at the age of 29, and Kim Mohan wrote a moving memorial for him in [B]Dragon #105.[/B] In the next issue, an influential new column is added to the magazine, penned by one of D&D's most enigmatic creators. [I] This article was contributed by [URL='http://www.enworld.org/forum/member.php?6782171-M-T-Black']M.T. Black[/URL] as part of EN World's Columnist (ENWC) program.[I]M.T. Black is a game designer and DMs Guild Adept. Please follow him on Twitter [URL='https://twitter.com/@mtblack2567']@mtblack2567[/URL] and sign up to his [URL='http://bit.ly/mtblacksignup']mailing list[/URL]. [/I]We are always on the lookout for freelance columnists! If you have a pitch, [URL='http://www.enworld.org/ensider/columnists.html']please contact us[/URL]![/I] [/QUOTE]
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